Participants portrayed ways in which psychosis, suicidality and interpersonal relationships were intertwined. Being involved in personal relationships with other people, including friends, relatives and significant others, had the effect of countering suicidal experiences but could also impede the ways that p...
suicidal experiences, and interpersonal relationships, using qualitative methods. A novel conceptual model (see Fig.1) is presented of the mechanisms contributing to this interaction which comprised three themes, namely, perceptions of not mattering and mattering; connectedness and disconnectedness arising...
Chatbots hold the promise of revolutionizing education by engaging learners, personalizing learning activities, supporting educators, and developing deep i
Experimental Psychology Unit, Edith Cowan University, Perth, WA, Australia Isabella S. Branson, Craig P. Speelman & Shane L. Rogers Contributions Design and conceptualization of study: I.S.B. and S.L.R.; design and creation of virtual environment: I.S.B.; methodology and analysis: I.S....
Educational psychology Personality traits Academic performance Higher education Education Research 1. Introduction Current evaluation processes generally aim at examining students' abilities when interpreting, analyzing, discussing and solving problems in science. The results of this evaluation are generally expres...
highlight that the virtual space built through technology, similarly to real communication, can make media users perceive strong sociality, authenticity, and intimacy, and produce a strong sense of belonging, reflecting the degree to which individuals use media to build interpersonal relationships. There...
IU originated in clinical psychology with an emphasis on emotional disorders (Carleton, 2016); thus, it has rarely been explored in a non-clinical organizational, educational, or social context. However, there appears to be initial evidence that IU is steadily rising in the population and is ...
One study by Bella DePaulo, a professor of psychology at the University of Virginia, found lies played a part in 30-38 percent of people’s social interactions. Socially skillful people told a lot more lies than their more awkward coworkers.1 ...
Several studies have shown that video games may indicate or even develop intellectual and cognitive abilities. As intelligence is one of the most widely us
which is the serious purpose of the solution. The virtual environment therefore needs to be as close to reality as possible, achieved through the inclusion of realistic entities, which can further allow for improved engagement (Sutcliffe and Gault2004). To this end, the high-level requirements of...