Disclosed is an improved computer graphics memory architecture. The architecture includes an address translation table (ATT) and a buffer. The address translation table receives information about desired pixel data and determines the physical address of the desired data. The buffer is connected to the...
22.1: A 12GS/s 12b 4× Time-Interleaved Pipelined ADC with Comprehensive Calibration of TI Errors and Linearized Input Buffer 22.2: A 700MHz-BW –164dBFS/Hz-Small-Signal-NSD 703mW Continuous-Time Pipelined ADC with On-Chip Digital Reconstruction Achieving <-85dBFS HD3 using Digital Cancellatio...
The ALU may have special features, such as the ability to produce simultaneous sums and differences to accelerate the kernel routine in the fast Fourier transform (FFT)-an algorithm for transforming signals between the time domain and the frequency domain. An advanced DSP will contain saturation lo...
Render surface particles to the single pixel to which their center maps. Store their world-space coordinate at the pixel in the frame buffer. Save the render target as texture "Image 1," as shown in Figure 7-7a. Figure 7-7 The Repulsion Algorithm Second...
The ORB in the client process waits to read a reply message from the server process. The ORB returns the reply buffer back to the proxy object, which unmarshals inout and out parameters and the return value (or a raised exception), and returns these to the client application code. On ...
we encode columns as 2D indices in texture coordinates 1 through 4. Matrix entries are stored in the XYZW components of the first texture coordinate of each vertex. Then we store the entire set of vertices in a vertex buffer on the GPU. As long as the matrix is not going...
There is no comprehensive survey that covers both algorithm and hardware simultaneously. A thorough review of existing works from both topics is essential for researchers to understand the entire picture and motivate further progress in the computer vision field. The reminder of this paper is ...
In the absence of such event delivery mechanism, the code has to resort to polling snapshots of the display framebuffer using carefully timed heuristics to balance between keeping latency and stuttering low, while not causing excessive power consumption. These heuristics keep continuously guessing the ...
BCryptBuffer structure (Windows) InterlockedXor8Release function (Windows) IShellTaskScheduler2 interface (Windows) LongToDWordPtr function (Windows) UIAnimationTransitionFactory object (Windows) ITabletManager::GetTablet method (Windows) WMCreateCertificate function (Windows) ISurface::get_VideoSize DropTar...
We've examined the z-buffer depth-of-field algorithm in detail, because there isn't a canonical paper in the literature, as there is for the other techniques, and because it's the one most likely to be useful for truly real-time applications. The pixel-bleeding artifact is the ...