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This paper presents research on the topic of virtual reality (VR) applications. It conducts a quantitative analysis of virtual reality applications available in the international market using the example of a digital platform, which was the Steam platfor
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In fact, turning to the literature on soma design, we see a field that is growing, Informatics 2018, 5, 8 16 of 26 engaging with one application domain after another (see, e.g., [33,42,53,62,64,76–88]). Some even claim that a slow, soma-based, first-person engagement will ...
Through this method, this study aimed to provide a theoretical basis for the analysis results of the error rate performances [18,19,22]. If the number of filters in the convolutional layer is 𝑛n, the width of the filter is 𝑘𝑊kW, and the height is 𝑘𝐻kH, the architecture ...
Smell may elicit emotions and cue memories of past experiences (e.g., the smell of a spring rain amid blooming flowers cues memories of past spring times [53,55]. Similarly, changes in the loudness and pitch of natural sounds like rainfall induce changes in human emotions [56,57]. The ...
Each of the educational approaches is matched to one or more learning theories, based on previous research [53]. Then approaches are mapped to contemporary pedagogical frameworks in the third column of the table. For definitions of the learning theories shown in the table, interested readers can ...
Presence, as a structural element of interaction, is similar to the concept of cognitive affordance that deals with making the semantics of an artifact detectable, observable, and/or understandable to a user [53]. As an example, consider the videogame KAtomic shown in the introduction. The ...