在使用贴图的过程中,贴图上可以使用不同的材质 通过Three.js类CanvasTexture可以分别实现把Canvas画布作为纹理贴图使用。 Canvas画布作为Three.js纹理贴图(CanvasTexture) Canvas画布可以通过2D API绘制各种各样的几何形状,可以通过Canvas绘制一个轮廓后然后作为Three.js网格模型、精灵模型等模型对象的纹理贴图。 核心代码: ...
group : Group The container group for the 3d tiles. Add this to the three.js scene in order to render it.When raycasting a higher performance traversal approach is used if raycaster.firstHitOnly = true. If true then only the first hit of the terrain is reported in the tileset....
npm install 3d-tiles-renderer --save Basic TilesRendererSetting up a basic application with a 3D Tile Set.import { TilesRenderer } from '3d-tiles-renderer'; // ... initialize three scene ... const tilesRenderer = new TilesRenderer( './path/to/tileset.json' ); tilesRenderer.setCamera(...
Closing #768 to compare against r3f-dev branch First shot at publishing an r3f component which wraps 3DTilesRendererJS with @alouis-jpg - draft to gather feedback and eventually rework a polished c...
D3TilesRendererJS / package.json package.json1.59 KB 一键复制编辑原始数据按行查看历史 Garrett Johnson提交于4年前.0.2.8 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 { "name":"3d-tiles-renderer", "version":"0.2.8", ...
3DTilesRendererJS是一个用于渲染3D瓦片的JavaScript库。它提供了一种简单、高效的方法来创建和管理3D瓦片,以便在WebGL或Three.js环境中使用。以下是对3DTilesRendererJS源码编译得到的build库的简单总结介绍: 1. 功能特点: - 支持多种3D瓦片格式,如PLY、OBJ等。 - 提供丰富的瓦片属性,如颜色、纹理、法线等。 - ...
3DTilesRendererJS 是一个使用 JavaScript 和 three.js 库来渲染 3D Tiles 的工具。3D Tiles 是一种用于以高效方式存储和传输大规模三维地理空间数据的格式。它被广泛用于地理信息系统(GIS)和虚拟现实(VR)应用中。 3DTilesRendererJS 提供了一个简单的接口,可以加载和渲染包含地理空间数据的 3D Tiles 文件。它使用...
TilesRenderer: Improve the child recursive loading logic so we queue all necessary tiles immediately #941 Move event dispatch location for more consistent state #942 gkjohnsonclosed this as completedin #942on Jan 23, 2025 Sign up for free to join this conversation on GitHub. Already have an ...
CesiumGS/3d-tiles#775 Used for non-WGS84 ellipsoids. Requires updating the handling of regions to use the internally defined ellipsoid. Ellipsoids should be handled in the "TilesRenderer" class, as well, instead of a dedicated EllipsoidTilesRenderer....
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