启用透明渲染:在渲染设置中,确保启用透明渲染选项。在“Render Properties”(渲染属性)中的“Film”选项卡下,勾选“Transparent”(透明)复选框。 预览和调整:在渲染视图中预览模型的透明效果,根据需要调整材质和透明度设置,直至达到期望的效果。 二、在3ds Max中实现透明效果 3ds Max是一款广泛使用的专业3D建模和渲染...
While this would depend on the type of specific IP-protected equipment declared “essential” to fight the emergency at stake, it could, for example in the case of 3DP, encompass both equipment and material manufacturers, as well as potentially a variety of prosumers of the technology, such ...
型号 YM10.1 Product name Hologram Display Max Resolution 1280*800 Imaging size 216*135mm Outlook size Diameter 165*height 300mm Brightness 500cd/m² Material Acrylic+ aluminum alloy material Interface USB/SD card Audio format MP4/AVI/MP4 ...
Added a mental ray native texture based Maya example project file named "Domemaster3D_transparent_materials_project.zip" that shows how to map a color material with a separate alpha channel to an mia_material. It is stored in the folders:C:\Program Files\Domemaster3D\docs\Maya_Examples\ /Appl...
fixed wrong Re<Re_max info printout for 2D simulations minor fix in bandwidth_bytes_per_cell_device() v3.0 (16.11.2024) changes (larger CPU/iGPU simulations) reduced memory footprint on CPUs and iGPU from 72 to 55 Bytes/cell (fused OpenCL host+device buffers for rho/u/flags), allowing...
In TPP technology, the printing composition must be transparent at the laser’s wavelength, while photopolymerization occurs precisely at the laser’s focal point due to the multi-photon absorption process. Therefore, when using a light source of 780 nm in a TPP printer, it is common to ...
Transparent 透明,半透明,如玻璃 Cutout 镂空,用于完全透明,或完全不透明,如栅栏 Fade 渐变,用于需要淡入淡出的物体 Material 材质着色器 shader的实例(可创建物体的质地,纹理,光滑,透明,反射率,折射率,发光度等) X 向上移动 Y 下移动 Z 前移动 Transform ...
To constrain movement to an object plane, move the mouse pointer into the area where two axes intersect, near the center cube. A yellow plane icon appears between two axes. Drag in any direction. You can also move the pointer over the lower part of the center cube to activate the plane...
第6行,标签,opaque告诉了系统应该在渲染非透明物体时调用我们。Unity定义了一些列这样的渲染过程,与RenderType是Opaque相对应的显而易见的是"RenderType" = "Transparent",表示渲染含有透明效果的物体时调用。 第7行,LOD,它是Level of Detail的缩写,在这里例子里我们指定了其为200(其实这是Unity的内建Diffuse着色器...
Currently this will only work for objects that write to the depth buffer (e.g. standard opaque objects). Supporting transparent objects will be more challenging :) A "drop-in" mode for the viewer is also supported. TheDropInViewerclass encapsulatesViewerand can be added to a Three.js scene...