OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern gra...
OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern gra...
书籍:3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan 作者:Sergey Kosarevsky,Viktor Latypov 出版:Packt Publishing 编辑:陈萍萍的公主@一点人工一点智能 01 书籍介绍 OpenGL是一种流行的跨语言、跨平台的应用程序编程接口(API),用于渲染2D...
Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan. Focusing on Vulkan 1.3, this second edition starts by setting up your development environment and quickly transitions to...
书籍:3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan 作者:Sergey Kosarevsky,Viktor Latypov 出版:Packt Publishing 编辑:陈萍萍的公主@一点人工一点智能 下载:书籍下载-《3D图形渲染指南》 ...
书籍:3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan 作者:Sergey Kosarevsky,Viktor Latypov 出版:Packt Publishing 编辑:陈萍萍的公主@一点人工一点智能 下载:书籍下载-《3D图形渲染指南》 ...
书籍:3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan 作者:Sergey Kosarevsky,Viktor Latypov 出版:Packt Publishing 编辑:陈萍萍的公主@一点人工一点智能 01 书籍介绍 OpenGL是一种流行的跨语言、跨平台的应用程序编程接口(API),用于渲染2D和3D图形...
The Modern Vulkan Cookbook 星级: 114 页 Learning Vulkan 9781786460844 星级: 664 页 Learning Vulkan by Parminder Singh 星级: 529 页 Vulkan Programming Guide_ The Official Guide to Learning Vulkan (OpenGL) by Graham Sellers 星级: 792 页 Vulkan...
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Chapter 2, Rendering with Direct3D, introduces a simple rendering framework, teaches how to render primitive shapes, and compiles HLSL shaders and use textures. Chapter 3, Rendering Meshes, explores rendering more complex objects and demonstrates how to use the Visual Studio graphics content pipeline...