2402.19441——3D Gaussian Model for Animation and Texturing 3D高斯飞溅在神经渲染领域取得了显著的进展,实现了令人印象深刻的保真度和性能。尽管取得了这一成就,但它并不容易应用于开发交互式应用程序。实时应用程序,如XR应用程序和游戏,需要通过使用3D模型同时操作动画、UV映射和模型编辑等功能。我们提出了一种类似于...
[84] 3D Gaussian Model for Animation and Texturing 🧑🔬 作者:Xiangzhi Eric Wang, Zackary P. T. Sin 🏫 单位:The Hong Kong Polytechnic University 🔗 链接:[中英摘要] [arXiv:2402.19441] [Code] 📝 说明:✏️ [85] Splat-Nav: Safe Real-Time Robot Navigation in Gaussian ...
Add "R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction" Add "ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model" Add "GS-Phong: Meta-Learned 3D Gaussians for Relightable Novel View Synthesis" 2024/05/31 Add "DGD: Dynamic 3D ...
as shown in Fig.1. Neural stylization can facilitate automated design and creation of explicit meshes, textures and volumetric assets, which supports seamless usage in the traditional rendering pipeline, accelerating labor-intensive manual tasks such as modeling, texturing, ...
Regarding irrelevant environmental contents, we build Gaussian Mixture Models (GMM) (Rother et al. 2004; Ruzon and Tomasi 2000; Chuang et al. 2001) in the color space, and segment the image into two parts, objective and environment. Therefore, only objective content remains in the ...
GTS (2D dynamic/constrained Delaunay triangulation, robust geometric predicates, mesh boolean set operations, refinement/coarsening, view-independent continuous LOD, view-dependent LOD, AABB-trees, Kd-trees, graph partitioning, isosurfacing, area, volume, mean/gaussian/principal curvature, stripification)...
In the training stage, we add Gaussian noise to the texture map with the DDPM scheduler at different timesteps. The texture diffusion model with a position en- coder is trained to reconstruct the texture map from noise. Specifically, given a set of conditions inclu...
original3D Gaussian Splatting code, and we built our model as a wrapper of a vanilla 3D Gaussian Splatting model. Please note that, even though this wrapper implementation is convenient for many reasons, it may not be the most optimal one for memory usage, so we might change it in the ...
Finally, we propose Gaussian Splatting Surface Reconstruction (GauS), a novel render-then-fuse approach for high-fidelity mesh reconstruction from 3DGS inputs without fine-tuning. Overall, our GauStudio framework, hybrid representation, and GauS approach enhance 3DGS modeling and rendering capabilities...
A low cost high performance three dimensional (3D) graphics system is disclosed that can model a world in three dimensions and project the model onto a two dimensional viewing plane selected based on a changeable viewpoint. The viewpoint can be changed on an interactive, real time basis by op...