2402.19441——3D Gaussian Model for Animation and Texturing 3D高斯飞溅在神经渲染领域取得了显著的进展,实现了令人印象深刻的保真度和性能。尽管取得了这一成就,但它并不容易应用于开发交互式应用程序。实时应用程序,如XR应用程序和游戏,需要通过使用3D模型同时操作动画、UV映射和模型编辑等功能。我们提出了一种类似于...
3D Gaussian Model for Animation and Texturing 来自 arXiv.org 喜欢 0 阅读量: 2 作者:XE Wang,ZPT Sin 摘要: 3D Gaussian Splatting has made a marked impact on neural rendering by achieving impressive fidelity and performance. Despite this achievement, however, it is not readily applicable to ...
1 paper added: 3D Gaussian Model for Animation and Texturing New section: Courses that also teach 3DGS. February 28, 2024: VastGaussian February 27, 2024: 2 papers added: Spec-Gaussian and GEA SC-GS code released February 24, 2024: 2 papers added: Identifying unnecessary Gaussians and Gauss...
-1 paper added: 3D Gaussian Model for Animation and Texturing -New section: Courses that also teach 3DGS. **February 28, 2024**: -VastGaussian **February 27, 2024**: -2 papers added: Spec-Gaussian and GEA -SC-GScodedreleased
SHADING is a term used for applying renderable colours, surface bumps, transparency, reflection, shine, luminescence, glow or similar attributes. Shading defines the look of your model when it is rendered. Shaders are based on nodes that hold attributes
V-Ray 7 for 3ds Max, offering a host of new capabilities headlined by Gaussian Splat rendering, giving artists the ability to incorporate real-world sites or objects they generated from photos or video. The new version of the renderer also includes new options for lighting, scattering, removing...
Trellis 3D: “Iterative prompting/mesh editing. You can now prompt ‘remove X, add Y, Move Z, etc.’… Allows decoding to different output formats: Radiance Fields, 3D Gaussians, and meshes.” Blender GPT: “Generating 3D assets has never been easier. Here’s me putting together an entir...
In the training stage, we add Gaussian noise to the texture map with the DDPM scheduler at different timesteps. The texture diffusion model with a position en- coder is trained to reconstruct the texture map from noise. Specifically, given a set of conditions inc...
2 top, it contains three parts, including a StyleGAN-like Mapping & Synthesis stage (gs), a fea- ture encoder stage (gsv), and a PIFu-style geometry decoder (fs). Given a shape latent code zs drawn from a Gaussian distribution, we first use ...
As if the simplex noise-based, procedurally generated terrain weren’t impressive enough, this piece also features multiple render passes, including bloom shading to emphasize the bright sunlight diffusing through the morning fog, and a Gaussian filter to softly blur the scene, further enhancing the...