使用3D Builder 查看、创建和个性化 3D 对象。 下载多种 3D 文件,并使用一系列功能强大而又易于使用的工具对其进行编辑。使用网络摄像头拍摄照片,并将其三维化。通过在它们上面对你的名字应用浮雕效果来个性化 3D 对象,或通过将模型和部件组合在一起进行创新。使用简
Welcome to the most real Hogwarts magic world ever ! ! ! We strive to build such a huge and the real castle buildings, the greatest degree to reproduce the true face of Hogwarts. You can go through every corner of the magical world, explore the way to avoid ghosts, hunt zombies, or b...
開啟Mac App Store 購買和下載 App。 Pro Builder 3D12+ SUPERSONIC STUDIOS LTD 專為iPad 設計 4.6 • 41 個評分 免費 提供App 內購買項目 螢幕截圖 iPad iPhone 描述 Build a fancy house and sell it 最新功能 2024年8月23日 版本1.3.8 -bug fixes ...
City Builder 3D is a city builder in which you can plan and build a big city from scratch. ***The save button cannot be clicked multiple times at the same time, otherwise the save will fail. Press the save button once for each save.*** Characterist
在奇幻解谜中生存大冒险,自由探索创造你的方块世界 博文 岳 “字谜”类第 55 名 4.0 • 2.3万 个评分 免费 截屏 iPhone iPad 简介 这个世界中有一座失落已久的巨大魔法城堡,它高耸入云,而在地下,还有着数个庞大而壮观的熔岩洞窟。据说跟随道路的指引便能发现它们的线索,它们就在那里等待有缘人的出现,你是否...
在奇幻解谜中生存大冒险,自由探索创造你的方块世界 博文 岳 “字谜”类第 60 名 4.0 • 2.3万 个评分 免费 截屏 iPhone iPad 简介 这个世界中有一座失落已久的巨大魔法城堡,它高耸入云,而在地下,还有着数个庞大而壮观的熔岩洞窟。据说跟随道路的指引便能发现它们的线索,它们就在那里等待有缘人的出现,你是否...
The template includes a property in the application delegate that allows Interface Builder to hook in. This is no longer needed. To remove the property declaration, open HelloArrowAppDelegate.h (in the Classes folder), and remove the @property line. To remove the implementation, open HelloArrow...
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. - kedv/o3de
Open 3D Engine (O3DE) is an open-source, real-time, multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.Contribute...
(canvas,true);constlight =newBABYLON.HemisphericLight("light",newBABYLON.Vector3(1,1,0));constbox = BABYLON.MeshBuilder.CreateBox("box", {}); box.position.x =0.5; box.position.y =1; return scene; };constsceneToRender = createScene(); engine.runRenderLoop(function(){ sce...