Designing for hands in a monitor-viewed 3D world shares some similarities with designing for XR - both of the mediums are, in a way, spatial design. Your hands have a presence in a 3D space, like in XR. But in this case, your monitor becomes a “window” to a 3D scene. Your ...
代码:https://github.com/ASGuard-UCI/ld-metric design 2 new driving-oriented metrics for lane detection: End-to-End Lateral Deviation metric (E2E-LD) is directly formulated based on the requirements of autonomous driving, a core downstream task of lane detection; Per-frame Simulated Lateral Devi...
In part 2, we use the concept of Prefabs to create instances of boxes that share the same template and can be updated at the same time to layout the design of a level. Components to Add Box Reveal in Phaser Editor 2D for Memory Match - Part 3 ...
TaskPrompt在几个多任务密集预测基准上实现了最先进的性能,如广泛使用的PASCAL Context和NYUD-v2,同时与以前的基于Transformer的方法相比,所需的计算成本也更低。TaskPrompt可以很容易地适应更多样的多任务学习问题。 为了证明这一点,在本报告中提出了一个名为“MTCityscapes-3D”的2D-3D多任务联合学习基准,该基准基...
Complete game – character design (part1) Complete game – character design (part2) Gallery Complete game – character design (part2) advanced,characters,complete,EN,Inkscape,Tutorial Complete game – character design (part2) Complete game project – polishing the character (part3) ...
❝https://github. com/Xilinx/Vitis-In-Depth-Tutorial/tree/master/Runtime_and_System_Optimization/Design_Tutorials/02-ivas-ml ❞ Ultra96V2 映像是根据 2020.1 Avnet BSP 构建的,并在 petalinux 构建时启用 Vitis-AI ❝https://github.com/Avnet/vitis/tree/2020.1 ❞ ...
This carefully crafted collection features 60 unique icons, each boasting a stylish low-poly design perfect for a variety of game genres. Whether you’re creating a cooking game, a farming simulator, or any project that could use a touch of nature, these vibrant and versatile icons...
Network Design: YOLO的网络借鉴了GoogleNet,通过 1*1 和 3*3的卷积层替代了Inception结构。标准的YOLO网络有24层卷积层,后接两层全连接层,而Fast Yolo则只有9层卷积层。YOLO的输出tensor大小为 7*7*30 。与prediction的size相匹配。 Training: 先在ImageNet 1000-class分类任务上的进行网络的Pretrain,使用上述...
design-resolution-changed当设计分辨率改变时发送。 canvas-resize当画布大小改变时发送。 Details 方法 setTargetDensityDPI 设置目标内容的每英寸像素点密度。 参数列表 densityDPIString getTargetDensityDPI 获取目标内容的每英寸像素点密度。 resizeWithBrowserSize ...
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