def draw_cell(x, y, num): pygame.draw.rect(screen, COLORS[num], (x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE)) if num!= 0: font = pygame.font.Font(None, 64) text = font.render(str(num), True, BLACK if num < 8 else WHITE) text_rect = text.get_rect(center=(...
如果在途中你遇到与你相同数字的球并成功合并它的话,将会进一步变成更大的数字球。 不过,中途会有桥梁及障碍等考验,想顺利通过的话,就要努力合成更大的才可以哟。 所以要不懈努力地奔向属于你的数字坑,去享受属于你的胜利时刻! 新内容 版本记录 2024年10月25日 ...
python import pygame import sys # 初始化pygame pygame.init() # 设置窗口大小 WINDOW_SIZE = 400 GRID_SIZE = 4 TILE_SIZE = WINDOW_SIZE // GRID_SIZE # 设置颜色 WHITE = (255, 255, 255) GRAY = (200, 200, 200) # 创建窗口 screen = pygame.display.set_mode((WINDOW_SIZE, WINDOW_SIZE))...
colors['2or4'] : colors['others']) } }, column => column.toString()) }, ro...
screen = pygame.display.set_mode(Screen_Size,0,32)#屏幕设置matrix = GameInit.initData(Size) currentscore =0GameInit.drawSurface(screen,matrix,currentscore) pygame.display.update()whileTrue:foreventinpygame.event.get():ifevent.type== pygame.QUIT: ...
Marbles Body Colors Color Collages Hairstyles Colorful Furby Rainbow Cupcakes Gum Kang Haerin (NEWJEANS) Brownies Troll Face Chocolate Pie 2048 Reverse Younghoon (The Boyz) Beach Vibes Daniel Thrasher View More Created by:mingyu Important Links: ...
Settings× Night mode OFF Game sound OFF Tile numbers Visible Reset settings Reset Clear game data Clear Fullscreen Settings Grid 4 x 4 5 x 5 6 x 6 Scores Share Variations of 2048 Joshua Joshua Yani How to play:Use yourarrow keysto move the tiles. When two tiles with the same image ...
display.set_mode((GRID_WIDTH, GRID_HEIGHT + 50)) pygame.display.set_caption("2048") # 加载字体 font = pygame.font.Font(None, 48) # 积分变量 score = 0 def draw_grid(): # 绘制游戏界面网格 window.fill(BACKGROUND_COLOR) for row in range(GRID_SIZE): for col in range(GRID_SIZE): ...
color =TILE_COLORS[value]56pygame.draw.rect(surface, color, (x, y, CELL_SIZE, CELL_SIZE))57ifvalue !=0:58text_color = (255, 255, 255)ifvalue < 8else(119, 110, 101)59draw_text(surface, str(value), text_color, x + CELL_SIZE / 2, y + CELL_SIZE / 2)606162defdraw_board(...
defmain():pygame.init()screen=pygame.display.set_mode((WIDTH,HEIGHT))pygame.display.set_caption("2048")board=[[0]*4for_inrange(4)]generate_new_tile(board)generate_new_tile(board)whileTrue:# 处理事件foreventinpygame.event.get():ifevent.type==pygame.QUIT:pygame.quit()return# 绘制背景scree...