I use Logisim as a teaching tool with my students. I usually explain initial concepts using 8-bit logic, in a simple way. I often using minifloat (8-bit float) to explain floating number concepts (scale, overflow, etc.). Floating arithmetic blocks don't have the 8-bit option, eg: ad...
This paper presents the design and implementation of 16-bit floating point Multiply and Accumulate (MAC) unit. Generally MAC unit consists of three units - Floating-point multiplier, Adder and an Accumulator. The input takes form of half-precision format where there is 1-bit for sign, 8-bits...
Use case Compact representation of coefficients for machine learning models. Describe the solution you'd like This is research task. We should implement half, bfloat16 and unum variants and compare them.
> half numbers have 1 sign bit, 5 exponent bits, > and 10 mantissa bits. The interpretation of > the sign, exponent and mantissa is analogous > to IEEE-754 floating-point numbers. half > supports normalized and denormalized numbers, > infinities and NANs (Not A Number). The range > of...
A method for providing a 16-bit floating point data representation where the 16-bit floating point data representation may be operated upon by a microprocessors native floating point instruction set.
""" Convert binary data into the floating point value """ sign_mult = -1 if sign == 1 else 1 exponent =exponent_raw - (2 ** (exp_len - 1) - 1) mant_mult = 1 for b in range(mant_len - 1, -1, -1): if mantissa & (2 ** b): ...
A 16-bit float tensor is a tensor of 16-bit floating point values.The layout of tensors is row-major, with tightly packed contiguous data representing each dimension. The total size of a tensor is the product of the size of each dimension....
Lightroom’s HDRDNG formatis perfectly fine to use. (You may be aware that it uses 16-bit floating point math in order to cover a wider dynamic range with a similar number of bits. Keeping in mind that we only need to expand dynamic range a few stops with HDR and that we really on...
A 16-bit float tensor is a tensor of 16-bit floating point values.The layout of tensors is row-major, with tightly packed contiguous data representing each dimension. The total size of a tensor is the product of the size of each dimension....
C++ implementation of a 16 bit floating-point type mimicking most of the IEEE 754 behaviour. Compatible with the half data type used as texture format by OpenGl/Direct3D. - acgessler/half_float