This update addresses an issue that affects a network. An error occurs when credentials expire. This update addresses an issue that occurs when you useLoadImage()to loada top-down bitmap. If the bitmap has a negative height, the image does not load, and the function returns ...
## Error: Can't force access to "loadimage"## Error: Can't force access to "loadfdt"## Error: Can't force access to "mmcboot"## Error: Can't force access to "netargs"## Error: Can't force access to "netboot"## Error: Can't force access to "bsp_bootcmd"...
(Image *) NULL) { status=SetImageProgress(image,LoadImageTag,(MagickOffsetType) y, image->rows); if (status == MagickFalse) break; } } break; } case ReadStripMethod: { size_t extent; ssize_t stride, strip_id; tsize_t strip_size; unsigned char *p, *strip_pixels; /* Convert ...
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This update addresses an issue that occurs when you use LoadImage() to loada top-down bitmap. If the bitmap has a negative height, the image does not load and the function returns NULL. This update addresses an issue that affects the Group Policy service. It fails after yo...
loadImage() , an extension method that asynchronously loads an image from a given URL into an ImageView. Both these files are in the project’s /app/src/main/java/com/auth0/androidmetadatademo directory. Register the Starter App in the Auth0 dashboard ...
setenv m4_loadimage "sf probe;sf erase '${m4_flash_imgaddr}' '${m4_flash_imglen}';fatload mmc '${mmcdev}':'${mmcpart}' '${m4_copyaddr}' '${m4_flash_image}';sf write '${m4_copyaddr}' '${m4_flash_imgaddr}' '${m4_flash_imglen}'" Run command "run m4_loadimage" in...
Debug.Log("SignIn is successful."); }catch(AuthenticationException ex) {// Compare error code to AuthenticationErrorCodes// Notify the player with the proper error messageDebug.LogException(ex); }catch(RequestFailedException ex) {// Compare error code to CommonErrorCodes// Notify the player wi...
Previously, applications needed to callsetProjection()andsetExtent()on the tile in a customtileLoadFunctiononol/source/VectorTile. The format'sgetLastExtent()method was used to get the extent. All this is no longer needed. Instead, theextent(first argument to the loader function) andprojection...
{// Compare error code to AuthenticationErrorCodes// Notify the player with the proper error messageDebug.LogException(ex); }catch(RequestFailedException ex) {// Compare error code to CommonErrorCodes// Notify the player with the proper error messageDebug.LogException(ex); ...