one way to reduce input lag when using vsync is to enable "triple buffering" if your graphics card supports it. this essentially adds an extra buffer between your graphics card and monitor, which can help reduce the delay between when you move your mouse or press a key and when the ...
The software is still drawing the entire time behind the scenes on the two back buffers when triple buffering. This means that when the front buffer swap happens, unlike with double buffering and vsync, we don't have artificial delay. And unlike with double buffering without vsync, once we ...
Fast Sync:This is an advanced version of Adaptive Sync that enables VSync whenever necessary and adds automatic triple buffering. The GPU essentially renders an additional frame with triple buffering, which can be sent to the monitor while waiting for its refresh cycle to complete. This technology...
Fast Sync: Fast Sync is a more advanced form of Adaptive VSync from Nvidia that enables VSync when necessary and adds in automatic triple buffering to pick the best frame data possible. It takes a lot of power to use but helps fix a lot of VSync issues as well. Enhanced Sync:Enhanced...
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VSync/VSync+Triple Buffering for DirectX 9/10/11/12 & Vulkan FRTC for all API Radeon Software redisign: with every great release program getting worse to use. Tile design is absolutely not suitable. The tiles are getting bigger (10-15 pieces each), and the inclusion of individual functions...
having this turned on together with VSync will allow your frame-rate to fluctuate more smoothly. So where double buffering would drop the fps to 30 even though it could technically be running at 55 to make up for the delay caused by synchronization, Triple buffering removes this issue, allowi...
Triple Buffering Stops Jank From Snowballing VSync isn't the only thing that helps out animation smoothness, Android is also able to recover from a slowdown more smoothly. So what the heck is a "buffer"? Put simply, a buffer is the container the frame is built and stored in. We've bee...
one way to reduce input lag when using vsync is to enable "triple buffering" if your graphics card supports it. this essentially adds an extra buffer between your graphics card and monitor, which can help reduce the delay between when you move your mouse or press a key and when the ...
Fast Sync Also developed by NVIDIA, Fast Sync adds the magic of triple buffering to Adaptive VSync. In the simplest terms, triple buffering involves the GPU rendering an additional frame. This allows it to select the latest of the two rendered frames to be sent to the monitor while waiting...