uVkCompute 是佬写的 vulkan microbenchmark,适用手机端 mali_valhall 和 adreno 两个架构。注意: 它的编译需要 clang,否则 absl-cpp StatusOr 会凉凉。用 cmake -DCMAKE_C_COMPILER=$(which clang) -DCMAKE_CXX_COMPILER=$(which clang++) ... fix-typo PR 还没有搭理我; 编译它还需要 aarch64 gls...
当然,fence被触发到signaled状态,必须存在一种方法,将之转回到unsignaled状态,这个功能由vkResetFences完成,这个API一次可以将多个fence对象转到unsignaled状态。这个API结合VK_FENCE_CREATE_SIGNALED_BIT位,可以达到一种类似于C中do {} while;的效果,即loop的代码有着一致的表现:loop开始之前,所有的fence都创建位signale...
All Vulkan implementations support compute shaders, a more generalized way of doing workloads on the GPU. These samples demonstrate how to use those compute shaders. Image processing Uses a compute shader along with a separate compute queue to apply different convolution kernels (and effects) on ...
Introduction This site is not affiliated with or endorsed by the Khronos Group. Vulkan® and the Vulkan logo are trademarks of the Khronos Group Inc. About E-book Tutorial structure About This tutorial will teach you the basics of using theVulkangraphics and compute API. Vulkan is a new ...
Compute Shader Geometry Shader Tessellation Shader Headless User Interface Effects Extensions Misc Credits and Attributions Cloning This repository contains submodules for external dependencies, so when doing a fresh clone you need to clone recursively: ...
Give an example code of a Vulkan Compute application with comments Show importance of memory coalescing and shared memory bank conflicts. More information on this topic can be found here:https://developer.nvidia.com/blog/efficient-matrix-transpose-cuda-cc/ ...
simply storing the pixels row by row may not lead to the best performance, for example. When performing any operation on images, you must make sure that they have the layout that is optimal for use in that operation. We've actually already seen some of these layouts when we specified the...
乃至过于先进,首先它非常灵活,而且是基于Agressively GPU Driven, Async Compute等管线设计思想,是一种...
compute nbody using headless_surface and take a screenshot of frame 5 # Note: headless_surface uses VK_EXT_headless_surface. # This will create a surface and a Swapchain, but present will be a no op. # The extension is supported by Swiftshader(https://github.com/google/swiftshader). #...
所以不是Vulkan会取代OpenCL,而是Vulkan里的compute shader可以用来做OpenCL那样的通用计算。好了,有了...