Thus, the Catalyst Model suggests that the violence depicted in video games or other media cannot, by itself, be the cause for aggression in people, but can only be a catalyst. A person who possesses risk factors for aggression may be tempted to choose aggression as a valid response in cer...
Doviolentvideogamescauseviolence? People don’t realize that theviolenceinvideogamescancauseviolencein real life. Not all videogames are violent but the majority of them are getting worse as the years go on. In the past 10 years the death rates caused by videogames has gone up. The most vi...
Explore the video games violence debate. Learn if violent video games cause violence. See the pros and cons of violent video games and what experts...
ado video games cause violence 做电子游戏起因暴力[translate] aNO tooting 没有吹[translate] aThe level of soak of wet rubbing cloth 水平浸泡湿摩擦布料[translate] a先从这个开始,其他的以后再做 From this start, other later again will do first[translate] ...
that some studies show a short-term increase in aggressive thoughts and feelings after playing video games, but nothing that rises to the level of violence. "Plenty of gamers get upset when they lose or feel the game was 'cheating', but it doesn't lead to violent outputs," Burroughs ...
Due to the desensitization that occurs, the encouragement and rewards that video games give, and simulation that triggers real-life behavior, video games cause violence. Video games are at the root of some violent and aggressive behaviors because it causes desensitization to violence. When exposed ...
"When it comes to actual serious criminal violence, there's virtually no evidence that video games matter," Virginia Tech professor James Ivory told CBS News
Alexander, Steve
Benedetti, W. (2007, April 20). Were video games to blame for the massacre? Pundits rushed to judge industry, gamers in the wake of the shooting.MSNBC.Retrieved fromhttp://www.nbcnews.com/id/18220228/ns/technology_and_science-games/t/were-video-games-blame-massacre/#.VmcX32fru70 ...
During the past decade, video games have become the main industrial entertainment sector, although research on the effects of violence in video games on juvenile aggressiveness has raised concerns that they may pose a significant social risk. The objecti