typedef std::chrono::milliseconds Milliseconds;classMyAsyncAction:publicCoroActionNode {public: MyAsyncAction(conststd::string&name): CoroActionNode(name, {}) {}private://This is the ideal skeleton/template of an async action://- A request to a remote service provider.//- A loop where we ...
autowait_for_ms_chrono = std::chrono::milliseconds(wait_for_ms); queue.call_in(wait_for_ms_chrono, call_queue, arg); it start working again, we've also seen this behaviour inside one of the mbed driver, the NanostackRfPhy2slp, when usingS2LP_USE_CHRONOmacro the cca timer attach use...
stderr, "Error in generating audio. Please read previous error messages.\n"); exit(EXIT_FAILURE); } float elapsed_seconds = std::chrono::duration_cast<std::chrono::milliseconds>(end - begin) .count() / 1000.; float duration = audio.samples.size() / static_cast<float>(audio.sample_...
std::cout << line_number <<"\t"<< two_counter <<"\t"<< three_counter <<"\t"<< four_counter <<"\n"; ++layer_rep_start; ++a; ++line_number; } std::cout <<"\n"; clk.end_us();// print time in microseconds (or clk.end_ms() for milliseconds)std::cout <<"\n";retur...
*/typedefstd::chrono::system_clock clock;/** The `TimeoutGuard` class triggers the `alarm` callback from the `guard_thread` if `touch` was not called for at least the `timeout` duration. Because of the way the `guard_thread` sleeps, the actual detection may happen ...
usrp->clear_command_time(); usrp->set_command_time(usrp->get_time_now() + uhd::time_spec_t(0.1)); //set cmd time for .1s in the future uhd::tune_request_t tune_request(freq); usrp->set_rx_freq(tune_request); std::this_thread::sleep_for(std::chrono::milliseconds(110)); /...
void MIDIDriverAlsa::WaitTillDone() { if(m_bgTaskResult.valid() == false) return; // if not running auto waitStatus = m_bgTaskResult.wait_for(std::chrono::milliseconds(0)); while(waitStatus != true) { waitStatus = m_bgTaskResult.wait_for(std::chrono::milliseconds(500)...
(); std::this_thread::sleep_for(tick_rate_); } }voidTickAction() { std::cout <<'\n'<< quotes_[rd_() % quotes_.size()] <<'\n'; }voidExplore(std::chrono::milliseconds millis) {autoelapsed = 0ms;autointerval = 50ms; ticking_.store(true); std::thread t(&Game::Tick,this...
(stitcher));// Synchronize CUDA before snapping end timecudaStreamSynchronize(cudaStreamDefault);// Report stitch timeautostitching_time_ms=std::chrono::duration_cast(high_resolution_clock::now()-stitch_start).count();DEV_LOG("Stitching done. Stitching time in milliseconds is: ");DEV_INSPECT(...
using namespace std; using namespace std::chrono; void recursion::numbers(ostream &outs, const string& prefix, unsigned int levels) { if(levels == 0) outs << prefix << endl; else { for(char c = '1'; c <= '9'; c++)