The solution to reducing particle noise is to make the Random Number Generators use a fixed seed. This is how you make the particles deterministic in just two clicks: Right click on the emitter of particles and then click on “Browse to Asset” Once the emitter asset gets selected in the...
RandomInEqualities, Rareden, robert-wallis, RobertVater, roidanton, ryanjon2040, samhocevar, satoshi-iwaki, scorpio20t, Skylonxe, slackba, slonopotamus, Sn-a-ke, SRombauts, steelixb, stlnkm, teessider, tehpola, TheJamsh, TheoHay, Thomasleeee, tianyu2202, tommybear, tonetechnician, Toni...
Returns a random number from 0 to Max-1. int Min( int A, int B ) Returns the minimum of the two numbers. int Max( int A, int B ) Returns the maximum of the two numbers. int Clamp( int V, int A, int B ) Returns the first number clamped to the interval from A to...
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Decreased the number of max open files for a thread on Apple platforms from 256 to 192 to leave more file descriptors to Cocoa. This will hopefully fix some rare, random crashes in Cocoa.WindowsNew: Windows XP support has been deprecated to allow the engine to use new Windows features that...
au.MaxRandomBranchesSets the max amount of branches to play from for any random node. The rest of the branches will be released from memory. 0: No culling, Any other value: The amount of branches we should use as a maximum for any random node. ...
Optional Random armor mod has been included that will change the UT99 classic armor to Red, Blue, or Gold armor with different sounds and attributes. This optional mutator is inspired by Quake. Version 2.1 Changes: Fixed a bug that caused massive amounts of lag in Unreal Gold. This was du...
var(Turret) Int RoundsPerSec; //Number of rounds to fire per second(每秒钟发射的轮数) var(Turret) Int AimRotError; //Maximum units of error in turret aiming(炮塔瞄准中的最大单位误差) 图片11.25 –具有不同的RoundsPerSecond 值的多个炮塔。
Bugfix: There was an edge case in random sequence player where there might be an extra loop when waiting on a blend to finish. This made it impossible for a shuffle list to start with the animation that is currently playing, seemingly duplicating the animation. Bugfix: Prevented an animation...
Random Output Device https://github.com/CCruzFight/UEFN custom UEFN FFA map with three game modes (Boxfight, Zonewars, Realistics) https://github.com/AlbertSteinn/Boxfight-Zonewars-Realistics custom 1v1 map for Fortnite with unique gameplay mechanics using Verse programming. https://github.c...