targetPosition = path.GetPosition( curPathIndex ); //If reach the radius within the path then move to next point in the path if( Vector3.Distance(transform.position, targetPosition) < path.Radius ) { //Don't move the vehicle if path is finished if( curPathIndex < pathLength - 1 ) ...
//Store user input as a movement vector Vector3 m_Input = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //Apply the movement vector to the current position, which is //multiplied by deltaTime and speed for a smooth MovePosition m_Rigidbody.MovePosition(transform...
transform.position可以获得该位置坐标。 Screen Space(屏幕坐标,鼠标坐标):以像素来定义的,以屏幕的左下角为(0,0)点,右上角为(Screen.width,Screen.height),Z的位置是以相机的世界单位来衡量的。注:鼠标位置坐标属于屏幕坐标,Input.mousePosition可以获得该位置坐标,手指触摸屏幕也为屏幕坐标,Input.GetTouch(0).po...
namespaceSystem.Collections{/// <para>Supports a simple iteration over a non-generic collection.</para>publicinterfaceIEnumerator{/// <para>Gets the current element in the collection.</para>objectCurrent{get;}/// <para>Advances the enumerator to the next element of the collection.</para>bool...
GetMainGameViewSize Get the width and height of the main game view. Label Creates a text label for a handle that is positioned in 3D space. MakeBezierPoints Retuns an array of points to representing the bezier curve. PositionHandle Make a position handle. RadiusHandle Make a Scene view radiu...
GetPositionAndRotationGets the position and rotation of the Transform component in world space. GetSiblingIndexGets the sibling index. InverseTransformDirectionTransforms a direction from world space to local space. The opposite of Transform.TransformDirection. ...
//current position of mouse Vector3 currentPos = Input.mousePosition; //get all position along with mouse pointer movement Vector3 newPos = cam.ScreenToWorldPoint (newVector3(currentPos.x,currentPos.y,Mathf.Clamp(currentPos.y/10,10,50))); ...
目前,只有透過 Windows MR 特定 API sourceState.sourcePose.TryGetPosition/Rotation,傳入InteractionSourceNode.Pointer做為自變數,才能在 Unity 中使用指標姿勢。 OpenXR 您可以透過 OpenXR 輸入互動存取兩組姿勢: 手部轉譯對象的底線姿勢 指向世界的目標。
voidgetCurrentPose(float*outR,float*outT){cv::Mat Rvec;cv::Mat Tvec;cv::solvePnP(g_modelPoints,g_imagePoints,g_cameraMatrix,g_distortionParams,Rvec,Tvec,false,cv::SOLVEPNP_ITERATIVE);cv::Matx33dR;cv::Rodrigues(Rvec,R);cv::Point3dT;T.x=Tvec.at<double>(0,0);T.y=Tvec.at<double...
var enemyAI = GameObject.FindObjectOfType<EnemyAI>(); // I'll actually get a ref to its top-level GameObject. var enemyGameObject = enemyAI.gameObject; // Want the enemy’s position? var position = enemyGameObject.transform.position; Update: This method is called every frame. How often...