电脑端打包时报错UnityException: Build path contains project built with "Create Visual Studio Solution" option, which is incompatible with current build settings. Consider building your project into ... 查看原文 【opencv&
UnityException: Build path contains project built with "Create Visual Studio Solution" option, which is incompatible with current build settings. Consider building your project into an empty directory.UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.CheckSafeProjectOverwrite (UnityEditor....
[fix] Fixes the error: BuildFailedException: Build path contains a project previously built without the "Create Visual Studio Solution" [opt] Optimizes bridge function generation by mapping isomorphic structs to the same structure, reducing the number of bridge functions by 30-35%. [change] Strip...
Local.BuildPath: where to build the files containing assets you want to install locally with your application. By default, this path is inside your Project Library folder.译:Local.BuildPath:要构建包含要在应用程序中本地安装的资产的文件的位置。默认情况下,此路径在您的Project Library文件夹内。 Local...
Learn Unity-specific tips to improve performance with project settings, profiling, memory management in your mixed reality apps.
some issues with NuGet packages that heavily depend on the standard .Net build-system. NuGetForUnity tries to handle most of the changes needed to allow using NuGet packages inside Unity but it is not able to resolve all issues. This section contains some common issues and potential ...
FileLocationContains baseProjectTemplate.gradleIn the exported project,root/build.gradlefolderConfiguration information that affects all modules in the final Gradle project. It specifies which Android Gradle Plugin version to use and locations of java plugins. The locations are a combination of online rep...
TheQualitytab contains the following sections: A: The matrix of quality levels and build platforms in this project. B: The active build platform. C: The active quality level. D: The configuration of the active quality level. Quality levels matrix ...
Indicates the plugin should parse 'TARC' directives and scope translations based on these EnableSilentMode=False ;Indicates the plugin should not print out success messages in relation to translations BlacklistedIMGUIPlugins= ;If an IMGUI window assembly/class/method name contains any of the strings...
(output); // will turn into this in non OpenGL and non PSSL -> output.stereoTargetEyeIndexAsRTArrayIdx = unity_StereoEyeIndex; // VertexPositionInputs contains position in multiple spaces (world, view, homogeneous clip space, ndc) // Unity compiler will strip all unused references (say ...