Unity报错“Assertion failed on expression: ‘m_ErrorCode == MDB_MAP_RESIZED || !HasAbortingErrors()’”是怎么回事? 解决办法: 原因:Unity许可证到期 更新许可证,重新启动即可。发布于 2022-02-15 17:14 推荐阅读 浅析Unity6 GPU Resident Drawer(上) 清盐 Unity通用渲染管线(URP)系列(一)——自定义渲...
在打Bundle的时候开启了BuildAssetBundleOptions.DisableWriteTypeTree选项,使用改选项后只会在编辑器下异步加载AB时出现,并不会在真机上出现。所示无视它就好。
1-開機時,系統更新了 2-打開UNITY-HUB時,顯示PERSONAL LICENSE沒有啟動 3-啟動了PERSONAL LICENSE之後,打開已有PROJECT,報出下面的報錯 4-報錯可清除,不影響EXPORT遊戲 5-重開PROJECT,報錯仍有 6-打開全新PROJECT,也有報錯 7-重啟電腦,沒有報錯了 以上
在NVIDIA的3D设置中将Unity设置为集成图形
为啥一个包里会有同名的资源呢
进入Unity工程后只有菜单,别的地方都是白色,还有一堆报错"Assertion Failed: assertion failed on expression 'succeeded (hr)'". 国内的帖子都看了一圈,问题没有解决。还是国外大佬牛逼 目测Acer是个大坑,还有Intel显卡,原贴: https://forum.unity.com/threads/unity-not-working-with-dedicated-gpu-after-windows...
How to debug the error "Assertion failed on expression: 'm_BufferData.capacity() >= m_WriteOffset + bytesWritten'"? Ask Question Asked1 year, 4 months ago Modified1 year, 4 months ago Viewed1k times 0 Apologies for the long post, this is my first stackoverflow post and I...
unity3d 打开..unity3d 打开显示Assertion failed on expression:SUCCEEDED(hr)' 刚开始学习 卸载重新装也不好使 望各位大神指点一二 在此先谢过诸位了
Assertion failed on expression: 'IsNormalized' on GUIUtility:ProcessEvent when the Directional Light is positioned particularly -- - Jun 01, 2022 Reproduction steps: 1. Open the attached 'IsNormalized' project 2. Open the 'IsNormalizedBug' Scene 3....