FCollisionQueryParams{//是否启用复杂检测boolbTraceComplex;//是否忽视类型为ECollisionQueryHitType::Touch的碰撞boolbIgnoreBlocks;//是否忽视类型为ECollisionQueryHitType::Block的碰撞boolbIgnoreTouches;//...//添加不参与该检测的ActorvoidAddIgnoredActor(constAActor*InIgnoreActor);//添加不参与该检测的Component...