src/threeCanvas.ts 代码语言:javascript 代码运行次数:0 运行 AI代码解释 import * as THREE from "three"; export const initThreeJsScene = (canvas: HTMLDivElement) => { const renderer = new THREE.WebGLRenderer({ antialias: true, canvas }); const fov = 75; // AKA Field of View const as...
threejs+vite+ts实现官网基础部分 简介:threejs+vite+ts实现官网基础部分 一个温柔的目光,一句由衷的话语,能使人忍受生活给他的许多磨难。——高尔基 官方文档: three.js manual 源代码从这里改进: GitHub - PacktPublishing/Learn-Three.js-Fourth-edition: Learn Three.js, Fourth edition, published by Packt...
脚本命令 "scripts": {"tsc": "tsc -w",//监控文件,有改动时实时编译ts"build": "webpack",//打包"dev": "webpack -w"//监控文件,有改动时实时打包}, webpack.config.js配置 const path = require('path'); module.exports={ entry : { main :'./src/controller/Main.ts'}, devtool :'inlin...
3-建立机房对象-MachineRoom.ts 机房对象会把所有图形相关的对象都封装进去,对模型进行统一管理和渲染。 src/component/MachineRoom.ts import { MeshBasicMaterial,MeshStandardMaterial, Mesh, PerspectiveCamera,Raycaster, Scene,Texture,TextureLoader, WebGLRenderer, Vector2 } from 'three' import { OrbitControls }...
使用脚手架搭建vue3+ts 项目 使用命令快速搭建 1、在PowerShell或黑窗口中执行命令: npm create vue@latest 2、选择以下命令: 3、运行绿色命令进行依赖安装; () 配置 1、package.json依赖安装: "dependencies": { "less": "^4.2.0", "three": "^0.162.0", ...
1. 新建一个ts文件 import*asTHREE from"three";import{ OBJLoader } from"three/examples/jsm/loaders/OBJLoader.js";import{ MTLLoader } from"three/examples/jsm/loaders/MTLLoader.js";import{ OrbitControls } from"three/examples/jsm/controls/OrbitControls.js";import{ GLTFLoader } from"three/examples...
有个大屏展示需求,需要体现出层级感,而传统的2D展示很难体现出层级感,所以我们就使用threejs来实现关系图的层级展示,展示的内容为图书管每一层的关系结构,同时每一层都需要关联上一层,并实现点击标签跳转到每一层。 效果展示如下。 项目搭建 本项目使用vite搭建原生ts页面开发,目的是为了方便移植到任何创建用户界面...
ferend/threejs-ts-demoPublic NotificationsYou must be signed in to change notification settings Fork0 Star0 master BranchesTags Code Folders and files Name Last commit message Last commit date Latest commit Eren Dalçık add proj files
D:\code_gitee\threejs_learn_vanilla_class_singleton\threejs_learn_vanilla_ts_class_singleton\src\main_单例模式_constructor.ts import"./style.css"; importBasefrom"./threejs/Base"; ((document) =>{ constoApp =document.getElementById("app")!; ...
... // 画布容器 const canvasRef = ref<HTMLElement>() const canvasSize = ref<{ width: number, height: number }>({width: 0, height: 0}) // 监控更新画布尺寸 function handleResize(entry: ResizeObserverEntry) { canvasSize.value = {width: entry.contentRect.width, height: entry.content...