ofLogError("ofxApp") <<"Failed to load texture at \""<< path <<"\""; }else{ ofLogError("ofxApp") <<"Failed to load texture at \""<< path <<"\""; }returnok; } 開發者ID:local-projects,項目名稱:ofxApp,代碼行數:16,代碼來源:ofxAppUtils.cpp 示例2: prepareBitmapTexture ▲點...
使用napi_run_script_path接口执行包内abc文件的使用限制 如何通过C接口使用网络相关功能 如何实现ArkTS与C/C++的HashMap转换 napi_call_function调用时除了会有pending exception外,是否还有其他异常场景 在HSP/HAR包中支持导出C/C++的Native方法吗?如果不支持,替代方案是什么 多so相互依赖场景下如何解耦 如...
glTextureID = context->bindTexture(path);if(glTextureID ==0) { errorOccured("loadFromPVR() failed to load a PVR file to a GL texture - ""Maybe the file \""+ path +"\" is missing?"); invariant();return; }// For some reason only LINEAR seems to work.glTexParameterf(GL_TEXTUR...
368 /// expanded UDIM texture path. This allows you to check for paths where 369 /// the <UDIM> token is in the directory name (rather than the filename). 370 /// 371 /// If the directory is missing, this will print a warning and notify the 372 /// missing texture callback. ...
(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); stbi_image_free(data); } else { std::cout << "Texture failed to load at path: " << path << std::endl; stbi_image_free(data); } return texture...
if filepath.Ext(strings.ToLower(name)) == ".png" { img, err := png.Decode(bytes.NewReader(data)) if err != nil { return nil, fmt.Errorf("png decode: %w", err) fmt.Println("Failed to decode png:", name, err, "fallback pink image") return fallback(), nil } switch rgba...
[INFO][Debug: App.cpp:260 Alg::AppUtils::App::initialize()] Application resources path: E:/Software/Adobe/Adobe Substance 3D Sampler/Resources/assets[INFO][Debug: Service.cpp:422 Alg::Substance::Service::Impl::getRenderer()] Renderer not found for engine type 2, it will be cr...
{"id":"OccasionEditPage","type":"EVENT","urlPath":"/event/:boardId/:messageSubject/:messageId/edit","__typename":"PageDescriptor"},"__typename":"PageResource"},{"lastUpdatedTime":1739346993499,"localOverride":null,"page":{"id":"OAuthAuthorizationAllowPage","type":"USER","urlPath":"/...
* Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr*/Texture2D* addImage(conststd::string&filepath); 从addImage函数的声明中可以知道,addImage函数能够将给定文件名的图形文件加载成纹理。从中也可以看出TextureCache类的设计其实就是为了减少因生成纹理而多次多资源文件加载造成CPU和内存的开销。
Texture2D* addImage(const std::string &filepath); 1. 2. 3. 4. 5. 6. 7. 从addImage函数的声明中可以知道,addImage函数能够将给定文件名的图形文件加载成纹理。从中也可以看出TextureCache类的设计其实就是为了减少因生成纹理而多次多资源文件加载造成CPU和内存的开销。对于已经加载过的图形资源文件,TextureC...