Build System: In progress. We're working on a CMake build system, which is currently capable of building one flavor of the STL (native desktop). We need to extend this to build all of the flavors required for the MSVC toolset (e.g. /clr, /clr:pure, OneCore, Spectre). Until that'...
a = (b = (c = d)); In compiler-babble, assignment is right-associative. Practically speaking, this means that if you want multiple assignments to work as expected, operator= must return something that can itself be the right-hand side (rhs) of an assignment. What else to return but ...
Build System:In progress.We're working on a CMake build system, which is currently capable of building one flavor of the STL (native desktop). We need to extend this to build all of the flavors required for the MSVC toolset (e.g./clr,/clr:pure, OneCore, Spectre). Until that's done...
UTF-8, as its name suggests, uses 8-bit code units. It was designed with two important characteristics in mind. First, it’s backward-compatible with ASCII; this means that each valid ASCII character code has the same byte value when encoded using UTF-8. In other words, valid ASCII...
{0} ", elem); System::Console::WriteLine(); // inspect last item System::Console::WriteLine("back_item = {0}", c1.back_item); // alter last item and reinspect c1.back_item = L'x'; for each (wchar_t elem in c1) System::Console::Write("{0} ", elem); System::Console:...
{0} ", elem); System::Console::WriteLine(); // inspect last item System::Console::WriteLine("back_item = {0}", c1.back_item); // alter last item and reinspect c1.back_item = L'x'; for each (wchar_t elem in c1) System::Console::Write("{0} ", elem); System::Console:...
In this paper, we revisit a two-user space-time line coded uplink non-orthogonal multiple access (STLC-NOMA) system for Internet-of-things (IoT) networks and propose a novel low-complexity STLC-NOMA system. The basic idea is that both IoT devices (stations: STAs) employ amplitude-shift ...
First, it’s backward-compatible with ASCII; this means that each valid ASCII character code has the same byte value when encoded using UTF-8. In other words, valid ASCII text is automatically valid UTF-8-encoded text. Second, because Unicode text encoded in UT...
It means that we don’t need to spend any time and energy on feature design review. Implementation strategy and tactics are far more constrained, and therefore easier to review.) The STL is also relatively easy to contribute to, and somewhat loosely coupled, unlike the compiler (where, as ...
This means there are no C++ string classes available natively to exchange text at the Win32 API boundaries. Instead, raw C-style character pointers are used. For example, the Win32 SetWindowText function has the following prototype (from the associated MSDN documentation at bit.ly/1Fkb5lw):...