Empires that have at least 50 opinion with the enclave can pay 1500 or 5000 energy to gain +15% damage versus a mid-game or end-game crisis. The empire that owns a mercenary enclave's system, initially its founder, is the enclave's patron. Patrons have slightly reduced prices and receiv...
Unless the second option (which creates a Sentry array) is chosen, there is a 50% chance for an internal global flag (endgame_crisis_early_start) to be set. This flag bypasses all of the checks for the endgame start date in the endgame crisis trigger code, which allows any endgame ...
Stellaris Astral Planes is the latest main expansion announced today for Paradox Interactive's popular space strategy game, and this one sound delightfully different to their previous additions and quite exciting. A narrative-focused expansion that will include "reality-breaking technologies and systems...
and a boring mid-game crisis are hardly worthy of an expansion pack. The team at Paradox seems comfortable with putting in the minimum amount of effort when coming up with creative options. But even while it adds planet-killing superweapons, it displays a disappointing lack of creativity in ...
In 3.4 we are adding an AI war state which becomes activated when the AI fights a mid or late game crisis, this state of war will continue until the crisis has been defeated. This means that AI will now enable their normal war beHavior against targets like the Great Khan even though the...
Stellaris: Nemesis is going to boost some very exciting things for the grand space strategy game from Paradox, with a huge new endgame crisis coming where you get to pick a side. Not only are we get a whole espionage and spying system, we're also getting a big boost in endg...
In 3.4 we are adding an AI war state which becomes activated when the AI fights a mid or late game crisis, this state of war will continue until the crisis has been defeated. This means that AI will now enable their normal war beHavior against targets like the Great Khan even though the...
* Allied AI will now help its allies defend against the mid and late game crisis. * 同盟AI现在会帮助盟友抵抗游戏中期和后期的危机。 * AI is now much more likely to prioritize surveying a system if they know there is a colonizable planet there resulting in faster expansion. ...
* Allied AI will now help its allies defend against the mid and late game crisis.* 同盟AI现在会帮助盟友抵抗游戏中期和后期的危机。* AI is now much more likely to prioritize surveying a system if they know there is a colonizable planet there resulting in faster expansion.* 如果AI发现了有可...
START_YEAR_SLIDER_INTERVAL These values control the mid and end game sliders in game setup 25 VICTORY_YEAR_DEFAULT These values control the mid and end game sliders in game setup 300 VICTORY_YEAR_MAX These values control the mid and end game sliders in game setup 1050 ...