A: We are actively working on it, but its a massive change, that will require a lot of balancing and testing, don't expect it with the next release after Lem 答:我们正在积极地准备这方面的工作,但这会是一个非常巨大的变化,这将需要大量的平衡和测试,因此不要期待它会在莱姆的后一个版本更新...
Civics can be changed every 20 years by reforming the government spending 10 unity per empire size. If at any point a civic's requirements are no longer met due to a change in empire ethics or authority, it becomes inactive and provides no bonus until it's replaced or its requirements ...
The target for this change is currently the 3.3 February Update, but due to the spiciness of the changes, we're also looking into the possibility of making an open beta with the changes earlier than that, so that we can include more community feedback for the 3.3 February Update. You'll...
Stuff like adding more special options to robot-related events if you play machine empires, extra interactions you meet plant aliens as a plantoid, etc. Adding extra civics/features to old DLCs can be great, but I believe small surprises can make old content feel fresher as well. 答:我没法...
Q: You mentioned Utopia might be a bad DLC to add stuff because it's already so popular, but hive minds are severely lacking civics, and many of the ones they do have are bland. Are hives getting left by the wayside, or do you have a solution planned?
The Systems Alliance has their own civics now which should hopefully better reflect their lore. Ad Astra deals with Humans need to explore the cosmos while Alliance Parliament is all about unity. Specific numbers can be tweaked based on feedback, but this is a good starting point for them. ...
civics_count < 3 country has_available_jobs Check that you have available job of a specific type has_available_jobs = "miner" planet is_galactic_custodian Checks if an empire is Custodian of the Galactic Council is_galactic_custodian = yes/no country ...
Implement some civics which can be used across standard and certain dlc authorities. Implement actual differences between how dictatorships, oligarchies, democracies and imperial nations put decisions, policies and edicts into place. Implement planetary and sector governments. Point Defence for colossi. ...
(and a lot more interesting) options when it comes to making money and fiddling with your economy. Along with the civics, there are special actions corporations can take, such as creating branch offices on worlds within empires that they have a trade deal with. These offices let you actually...
Crafting a government now involves picking components from three distinct lists: ethics, authority and civics. Ethics aren’t entirely new, but there are a couple of replacements – egalitarianism and authoritarianism – that change the statistical bonuses found within the concentric circles that help ...