#else static void HWR_Add3DWater(lumpnum_t lumpnum, extrasubsector_t *xsub, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector); static void HWR_Render3DWater(void); static void HWR_RenderTransparentWalls(void); #endif static void HWR_FoggingOn(void...