Bedrock Edition's new Respawn Radius interface.When the player first loads into the world or respawns, the game searches within the world spawn area and tries to place the player on a random grass block. Upon spawning, the player is placed on the highest valid spawn point block of the X ...
As then there is a ton for room for mobs to spawn as despawn radius is tied to simulation distance. MD added a comment - 24/Jun/20 4:10 PM @thcrafter06, what were the steps you used for your testing? Based on the three years of comments it seems this bug is related more to ...
@EventHandlerpublicvoidonSpawn(CreatureSpawnEvent event){if(getConfig().getBoolean("Config.Mode.BlockPayEntitiesSpawnedBySpawnerEggs") ==true) {if(event.getSpawnReason() == SpawnReason.SPAWNER_EGG) {this.DisabledEntitiesHashMap.put(event.getEntity().getUniqueId(),true); } }if(getConfig().get...
that even with 4 blocks above the floor, mobs prioritise spawning on a flat open plain, with no sides, or something with a more rigid bottom. Instead of spawning within the spawner, the spawned on top of it. When I added layers to see if walls were the problem, they again, went to...
minecraftforge.event.ForgeEventFactory.canEntitySpawn(entity, machineWorld, x, y, z, false); 代码示例来源:origin: PrinceOfAmber/Cyclic private void trySpawn(World world, BlockPos pos, Random rand) throws Exception { //if radius is 3, then go be float x = pos.getX() + MathHelper.getInt...