Games and Simulations in the Community College Classroom. This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college cl... JT Butler - 《Class Activities》 被引量: 1发表: 1983年 Assessment in Simulat...
Simulation Games as Advance Organizers in the Learning of Social Science Materials. Experiments 1-3 Three classroom experiments were conducted using a simulation game, Trade and Develop, designed for classroom use with students in grade six through twelve... SA Livingston - 《Citations》 被引量: ...
The contemporary art of simulation is discussed in this short guide. The intent of the authors is to introduce classroom simulation to a more general audience by reviewing the state of the art. Six games from a variety of subjects in secondary school curriculum are described in detail. Of ...
Simulations and games showed greater retention over time by students than conventional classroom instruction and students reported more interest in simulation activities than conventional activities. Student learning was believed to be deeper rather than just superficial learning; however, Romme, 2002, ...
focusing on the necessity of teaching literature students to consider the language of gaming in the study of new media literary forms, on teaching collaborative writing for the electronic media as a form of writing game, and on considering contemporary computer games in a cultural studies context....
Jean-François Plante earned a PhD in statistics from the University of British Columbia. At HEC Montréal, Plante teaches data science and supervises the projects and theses of undergraduate and graduate students. He collaborates with the ERPsim Lab to develop serious games that enhance the teac...
摘要: Simulation in the classroom : an introduction to role-play, games and simulation in education with six established games described in detail and a directory of published material [by] John L. Taylor and Rex Walford (Penguin papers in education) Penguin, 1972...
This article discusses the effects of simulation games in the education of students and the skills and abilities that they obtained after participating in discipline-based on the online or outline simulation programs. These applications may be individual or components software of e-learning platforms. ...
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As part of an international dialogue between researchers in educational technology, Gaming for ClassroomBased Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve th... YK Baek - IGI Global 被引量: 23发表: 2010年 Social Simu...