This article is intended to provide a simple C graphics library for the replacement of old BASIC graphic commands such asHPLOTandHCOLOR. This library does not provide on-screen graphics functions but has the ability to export graphical output to BMP or WMF. I hope that this library will be ...
GraphicsFractal DimensionsComputationSelf-SimilarityIn this article, we briefly discussed the definition of fractal, several important characters of fractal and the computation method of fractal dimensions with self-similarity. We also used the recursion algorithm to design a multi-colored fractal tree ...
Olive.c Warning THIS LIBRARY IS A WORK IN PROGRESS! ANYTHING CAN CHANGE AT ANY MOMENT WITHOUT ANY NOTICE! USE THIS LIBRARY AT YOUR OWN RISK! Simple graphics library that does not have any dependencies and renders everything into the given memory pixel by pixel. ...
The size of the viewport, the area where graphics are drawn in the window, can be set independently of the window size like so: window->viewport.width=400;window->viewport.height=300; The viewport has various scaling modes, such asS2D_FIXED(viewport stays the same size as the window size...
文档:w3.org/Graphics/JPEG/it 实现参考: stb_image:github.com/nothings/stb Game Engine From Scratch:github.com/netwarm007/G 前些日子写学校里图像信息处理的作业时想着不用 BMP 而直接用 JPEG 会方便很多,本来也想写这么一个轮子,所以就花了些时间实现出了这么一个玩意儿。本文就算是我写这个东西时的学习...
Berkeley, U CKamel, H.M., P. Roth, and R.R. Sinha. Graphics and User's Exploration via Simple Sonics (GUESS): Providing Interrelational Representation of Objects in a Non-visual Environment. In Proceedings of Seventh International Conference on Auditory Display. He...
This topic walks two code paths that perform the same basic graphics task: display a rotating vertex-shaded cube in a window. In both cases, the code covers the following process:Creating a cube mesh from hardcoded data. This mesh is represented as a list of vertices, with each vertex ...
I've also implemented quite a lot of XPS decoding in okular (KDE file viewer). The code relies on KDE and Qt classes for parsing. http://websvn.kde.org/trunk/KDE/kdegraphics/okular/generators/xps/ GPL'd. Anonymous May 07, 2007 Thanks for the sample code. That's very helpful. Do ...
Bezier curves are the most fundamental curves, used generally in computer graphics and image processing. These curves are mainly used in interpolation, approximation, curve fitting, and object representation. In this article, I will demonstrate, in a very simple and straightforward way, how one can...
I don't understand why no one has mentioned upgrading your graphics card... Surely if you got a high-end NVIDIA Quadro FX 4800 or something (192 CUDA cores) this would go faster... Of course if you could afford a few NVIDIA Qadro Plex 2200 S4s (at 960 CUDA cores each), this ...