此时会提示你创建build目录,选择Visual Studio版本,按照默认来就可以了,最终configure完成之后,如下图所示: 在此界面中勾选SDL_FORCE_STATIC_VCRT配置项,并勾选此配置项。 然后再点击Generate按钮,生成VS工程。 接着用VS打开D:\sdk\SDL\build\SDL2.sln文件 分别在Release和Debug模式下,重新生成一下All_BUILD子项目。
The SDL2 static library in the packaged mingw-w64-SDL2-2.0.12-4 has a number of undefined symbols. FYI SDL2 2.0.12 built and installed from the upstream source on the same system with./configure && make && make installresults in a static library that does not have this problem. g++ ...
WIN_Available()定义如下。 staticint WIN_Available(void) { return (1); } 可见该函数没有做任何的处理。WIN_CreateDevice()定义如下。 static SDL_VideoDevice * WIN_CreateDevice(int devindex) { SDL_VideoDevice *device; SDL_VideoData *data; SDL_RegisterApp(NULL, 0, NULL); /* Initialize all v...
将源码解压到指定目录(例如D:\sdk\SDL),并使用cmake-gui工具进行配置。在配置中,选择源码目录(D:\sdk\SDL),并设置输出目录为(D:\sdk\SDL\build)。确保选择适当的Visual Studio版本进行生成,并在配置中勾选SDL_FORCE_STATIC_VCRT以支持静态链接。接着,使用Visual Studio打开生成的解决方案文...
static void SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags) { window->windowed.x = window->x; window->windowed.y = window->y; window->windowed.w = window->w; window->windowed.h = window->h; if (flags & SDL_WINDOW_MAXIMIZED) { ...
Description Since today I am getting the following error when compiling with emsdk. Before it worked fine. CMake Error in CMakeLists.txt: Imported target "SDL2::SDL2-static" includes non-existent path "/home/runner/.conan2/p/emsdke60e2b9...
static voidMoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite){if(renderer==NULL||sprite==NULL)return; int sprite_w, sprite_h; int i; SDL_Rect viewport; SDL_Rect *position, *velocity; /* Query the sizes */ SDL_RenderGetViewport(renderer, &viewport); SDL_QueryTexture(...
If you run with some projects that use dynamic-link and some other which use static-link, you will have to keep your librairies in two different folders knowing that "libSDL2main.a" will be in those two. Sorry for my writing, I'm not used to write in english. ...
{STATIC_OTHER_LIB} STATIC ${STATIC_OTHER_LIB}.cpp)add_library(${SHARE_OTHER_LIB} SHARED ${SHARE_OTHER_LIB}.cpp)add_executable(${CMAKE_PROJECT_NAME} main.cpp)target_include_directories(${CMAKE_PROJECT_NAME} PUBLIC ${${CMAKE_PROJECT_NAME}_SOURCE_DIR})target_link_libraries(${CMAKE_...
// 测试PCM文件 // ffplay -ar 44100 -ac 2 -f s16le 44100_16bit_2ch.pcm #include<iostream>#include<memory.h>#include<SDL2/SDL.h>#undefmain//每次读取2帧数据,以1024采样点一帧2通道 16bit采样点为例#definePCM_BUFFER_SIZE (1024*2*2*2)//读取PCM数据缓存staticunsignedchar*audioBuf=NULL;/...