Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. You can find the latest release and additional information at:https://www.libsdl.org/ ...
Configuration Properties -- C/C++ -- Code Generation -- Runtime Library:修改为:Multi-threaded DLL (/MD)Configuration Properties -- Linker -- Input -- Additional Dependencies:添加:SDL.lib SDLmain.lib大概如此,楼下上扩展库。 LP_Cong 高手寂寞 11 所谓扩展库就是扩展用的,深入SDL开发时所需,新学...
✨1. 把SDL2的根目录,配置到环境变量D:\BaiduNetdiskDownload\SDL2\SDL2-2.26.1,配置你自己的目录 ✨2. 创建CMake项目,并在CMakeLists.txt文件中写入如下命令 #CMake最小请求版本 cmake_minimum_required (VERSION 3.8) #项目名称 project ("SDL2_CMake") #查找SDL2包,REQUIRED强制请求,没找到报错 find...
I'm not sure what we'd have to do to work around this change. As a Python C-extension library our tooling is a convoluted mess of who knows what until somebody emits an actual compiler command at the bottom somewhere. In the words of a Python core developer trying to build a C-exten...
换的CMakeList如下: 代码语言:javascript 复制 cmake_minimum_required(VERSION2.8.11)set(CMAKE_CXX_FLAGS"${CMAKE_CXX_FLAGS} -std=c++11 -Werror")include_directories(${CMAKE_SOURCE_DIR}/../hidapi/hidapi/hidapi.h)add_library(hidapiSHAREDhid.cpp)find_library(ANDROID_LOG_LIBRARYlog)target_link...
右键打开项目的属性窗口,找到 C/C++,添加附加包含目录: 4. 添加 library 目录 将lib目录添加配置进来: 5. 添加"附加依赖项" 先找到属性-->链接器--> 输入---> 附加依赖项,添加附加依赖项:SDL2.lib;SDL2main.lib; 6. 编写HelloWorld代码,验证环境配置 ...
•二进制文件(Windows 的Library.dll 或*nix 的Library.so) ✨你的编译器需要能够在编译时找到头文件,以便它知道SDL 函数和结构是什么。可以将编译器配置为在 SDL 头文件所在的附加目录中进行搜索,或者将头文件与编译器附带的其余头文件一起放入。如果编译器提示找不到 SDL.h,则意味着头文件不在编译器查找头...
二进制文件(Windows的Library.dll或*nix的Library.so) 您的编译器在编译时需要能够找到头文件,以便它知道SDL_Init()和其他SDL函数和结构是什么。您可以配置您的编译器在SDL头文件所在的额外目录中搜索,或者将头文件与编译器自带的其他头文件放在一起。如果编译器抱怨说找不到SDL.h,那就意味着头文件不在编译器寻找...
6)Restart Visual C++ so it can get the updated path variable, and the application should run. Now that you have the extension library compiling, it's time to go onto part 2 of the tutorial. Extension Libraries and Loading Other Image Formats Part 2: Loading PNGs with SDL_image...
13)Now go download thesource for lesson 06. Add the source file inside to your project. Now build. If there are any errors, make sure you didn't skip a step. Now that you have the extension library compiling, it's time to go onto part 2 of the tutorial....