I was thinking a simple system like in magic the gathering where you compare the attacker's strength(ST) vs the defender's health(HT) to know if the kill can be done. Supporting unit would give +1 ST allowing using 2 units to kill a unit. Those ST and HT value would actually...
The campaign includes large-scale scenarios that feel weighty and unpredictable while depicting an alternate history where the Soviet Union never collapsed. Like other war-time games, it features a plethora of land, naval, and air units to deploy that can also be shifted and coordinated to break...
You can control each unit directly! ● Stunningly detailed 3D graphics will provide you with full immersion. ● A variety of units and tactical abilities allow you to invent different victorious strategies. ● Two warring factions, each with their own features, unique combat units, strengths, ...
Essentially, Cities: Skylines is the ultimate city-builder sandbox where you can build the modern city of your dreams from planning out industrial hubs and effective cargo transportation to mulling over every little road intersection to optimize the flow of traffic. Once you’ve completed your momen...
In the recipe, Control will display a marker at the feet of the selected spatial, but it can easily be extended to do other things as well.Getting readyThis recipe will work fine if you have already started creating a game where you would like to select things by clicking on them or ...
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Takeover is a real-time strategy game where you command squads of units to protect your strongholds from enemies and seize their buildings to win. For centuries the Rivadis Empire ruled the continent in its shine and glory. But now it fell into necromancers’ hands and dying. Time for Tak...
Classic "defend the core against waves" mission with a twist: the objective can strengthen your army! Survive increasingly difficult waves while pushing out on to the map to accomplish bonus objectives. The enemy will occasionally deploy special units and structures to siege the Ancient Core from ...
If you prefer the more tactile way of doing things, where you select a specific worker and choose the building from their menu, which they'll then immediately start constructing, you can still do that. Taking advantage of the macros and automation, though, feels like the way to go, an...
The second RTS I've ever played, while it was extremely nice as well, I didn't like the fact that you had a supply cap and couldn't start building units until you had the required amount of minerals(unlike in c&c where you can start training something even with 0 credits and it'll...