icle::delegate(void)const " (?delegate@ModelParticle@@QBEPAVQDeclarativeComponent@@XZ) modelparticle.obj : error LNK2001: unresolved external symbol "public: static struct QMetaObject const QSGVisualDataModel::staticMetaObject" (?staticM etaObject@QSGVisualDataModel@@2UQMetaObject@@B) ..\..\.....
sprite = component.createObject(appWindow, {"x":100,"y":100});if(sprite ==null) {// Error Handlingconsole.log("Error creating object"); } }elseif(component.status==Component.Error) {// Error Handlingconsole.log("Error loading component:", component.errorString()); } } 从上面的代码看...
cacheBuffer: 1 model: root.myObjects.length delegate: Button { id: self readonly property string name: "Button #" + index text: "Button " + index onClicked: { root.myObjects[index].somethingHappened() } Component.onCompleted: { root.myObjects[index].somethingHappened.connect(() => { ...
When you create a QML object using one of these elements, you are simply creating an instance of a QObject-based C++ class and setting its properties. To create a visual item that fits in with the Qt Quick elements, base your class off QDeclarativeItem instead of QObject directly. You ...
cacheBuffer: 1 model: root.myObjects.length delegate: Button { id: self readonly property string name: "Button #" + index text: "Button " + index onClicked: { root.myObjects[index].somethingHappened() } Component.onCompleted: { root.myObjects[index].somethingHappened.connect(() => { ...