Pygame Zero 是一个使用 Pygame 的库,但通过减少所需的代码量,使图形游戏编程比 Pygame 更容易。使用这些,有可能在屏幕上创建角色,并非常容易地移动它们。 这本书使用了运行在 Linux 上的 Python 版本,这是 Raspberry Pi 上的当前版本。这些游戏应该可以在不同的计算机系统和安装了 Pygame Zero 的最新版本的 Pyt...
The project is hosted on Github: https://github.com/lordmauve/pgzero If you want to help out with the development of Pygame Zero, you can find some instructions on setting up a development version in the docs: http://pygame-zero.readthedocs.org/en/latest/contributing.html...
Support collide_mask as collided argument in spritecollide by @ZeroWave022 in #4090 docs: SpriteIntro: Fix collide functions arg "collided" default by @chpauline in #4104 docs: DisplayModes: Fix description of width, and height default with set_mode and document display by @chpauline in #41...
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I'm a rookie. Not sure what I have done in the installation of brew/pip/python but I keep getting this error when I try and pip install pygame: ERROR: Command errored outwithexit status1: command: /Users/<user>/tmp/.venv/bin/python3 -u -c'import sys, setuptools,...
' copying test/run_tests__tests/all_ok/zero_tests_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok', ' copying test/run_tests__tests/all_ok/fake_6_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok', ' creating ...
The width argument is the thickness to draw the outer edge. If width is zero then the circle will be filled. 翻译(附加了本人补充): 在Surface对象上绘制圆形。 pos参数(可以是个二元组)是圆心坐标,radius参数是半径大小,color参数是指定的颜色。
🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL. - pygame_mizuhocopy/README.rst at main · zero
You can read an explanation here. So instead of the "zero" standing for no boilerplate, it stands for no installation. Actor class x and y always refer to the topleft corner and ARE NOT aliases for pos. posx and posy ARE the aliases for pos you are looking for. The Rect methods ...
With the mask object's get_at((x,y)) function you can test if a specific pixel of the mask is set (a non-zero value is returned if the pixel is set). http://www.pygame.org/docs/ref/mask.html#pygame.mask.Mask.get_at If you pass in the mouse's position, you can verify...