Book Description Authored by two standout professors in the field ofComputerScience and Technology with extensive experience in instructing,Learn Programming with C: An Easy Step-by Step Self-Practice Book for
This is the code repository for Hands-On System Programming with C++, published by Packt. **Build performant and concurrent Unix and Linux systems with C++17 ** What is this book about? C++ is a general-purpose programming language with a bias toward system programming as it provides ready ...
Head First C written by Griffiths David provides you in-depth knowledge about the C language. With a unique method that goes beyond syntax and how-to manuals, this guide not only teaches you the language but also helps you to understand how to be a great programmer. The book teaches you ...
C ++ Programming / All Chapters About the bookFerg, StephenFoundation, Software
integrateyoursystemswithexternalperipheralsandefficientwaysofworkingwithdrivers.Thisbookwillalsoguideyouintestingandoptimizingcodeforbetterperformanceandimplementingusefuldesignpatterns.Asanadditionalbenefit,youwillseehowtoworkwithQt,thepopularGUIlibraryusedforbuildingembeddedsystems.Bytheendofthebook,youwillhavegainedthe...
Advanced CUDA Techniques: Optimizing C++ Applications for Maximum Performance (Mastering CUDA Programming with C++) Jamie Flux Paperback 4 offers from $39.99 3 formats available #39 Master Python Fundamentals: The Ultimate Guide for Beginners: The Best Python Book for Beginners, with 300+ Hands-on...
最新更新 :ThisbookisforC++developerscomfortablewithOOPwhoareinterestedinlearninghowtoapplythefunctionalparadigmtocreaterobustandte
Chapter 1. Introduction Qt is a C++ class library and GUI toolkit for Unix, Windows, and embedded systems (with the latter running on Linux). In this chapter, we will introduce … - Selection from Programming with Qt, 2nd Edition [Book]
This updated international bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It ...
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