Book Description Authored by two standout professors in the field ofComputerScience and Technology with extensive experience in instructing,Learn Programming with C: An Easy Step-by Step Self-Practice Book for Learning Cis a comprehensive and accessible guide to programming with one of the most popul...
喜欢读"Object-Oriented Programming With ANSI-C"的人也喜欢· ··· Distributed Systems, 3rd Edition7.8 The Little Book of Semaphores, 2n...9.1 Distributed Algorithms: An Intuitive ... Introduction to Reliable and Secure...9.3 Making Databases Work Core ...
Head First C written by Griffiths David provides you in-depth knowledge about the C language. With a unique method that goes beyond syntax and how-to manuals, this guide not only teaches you the language but also helps you to understand how to be a great programmer. The book teaches you ...
integrateyoursystemswithexternalperipheralsandefficientwaysofworkingwithdrivers.Thisbookwillalsoguideyouintestingandoptimizingcodeforbetterperformanceandimplementingusefuldesignpatterns.Asanadditionalbenefit,youwillseehowtoworkwithQt,thepopularGUIlibraryusedforbuildingembeddedsystems.Bytheendofthebook,youwillhavegainedthe...
budget-priced text covering programming in C, and an introduction to computer science - in other words, a bog standard first-semester first-year syllabus. The last four chapters include an introduction to algorithm design and analysis, covering dynamic data structures, hashing, sorting algorithms, ...
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The same is true with your code. You can start by updating the code so the thread doesn't block while tasks are running. The await keyword provides a nonblocking way to start a task, then continue execution when the task completes. A simple asynchronous version of the breakfast code looks...
Introduction to Zig: a project-based book Pedro Duarte Faria 4.2 out of 5 stars 8 Paperback 1 offer from$25.00 #23 3D Game Engine Development: Learn how to Build a Cross-Platform 3D Game Engine with C++ and OpenGL Franc Pouhela
This updated international bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It ...
What is this book about? C++ is a general-purpose programming language with a bias toward system programming as it provides ready access to hardware-level resources, efficient compilation, and a versatile approach to higher-level abstractions. ...