PriorityQueue *priority_queue_new(int priority); void priority_queue_free(PriorityQueue *pq, void (*freevalue)(void *)); const KeyValue *priority_queue_top(PriorityQueue *pq); KeyValue *priority_queue_dequeue(PriorityQueue *pq); void priority_queue_enqueue(PriorityQueue *pq, KeyValue *kv); in...
PriorityQueue *priority_queue_new(int priority); void priority_queue_free(PriorityQueue *pq, void (*freevalue)(void *)); const KeyValue *priority_queue_top(PriorityQueue *pq); KeyValue *priority_queue_dequeue(PriorityQueue *pq); void priority_queue_enqueue(PriorityQueue *pq, KeyValue *kv); in...
This was similar to the aleaPRNG declaration that was easy to find on GitHub, so I whipped up a quick ESM version because it looked like an excellent open-source library to modernize. After all, the maintainer hasn't committed to it in years. BTW have a present I made for you repo ...
D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME 值:10000 全局实时优先级。 注解 此枚举由D3D12_COMMAND_QUEUE_DESC结构的Priority成员使用。 应用程序必须具有足够的特权才能创建具有全局实时优先级的命令队列。 如果应用程序没有足够的特权,或者适配器或驱动程序都无法提供必要的抢占,则创建全局实时优先级队列的请求将失...
PriorityBlockingQueue(int initialCapacity, Comparator<? super E> comparator) Creates a PriorityBlockingQueue with the specified initial capacity that orders its elements according to the specified comparator. PriorityBlockingQueue(Collection<? extends E> c) Creates a PriorityBlockingQueue containing the elem...
typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_LIST_TYPE CommandListType; UINT Priority; BOOL PriorityForTypeIsSupported; } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; 成員 CommandListType SAL: In 您感興趣的命令清單類型。 Priority SAL: In 您感興趣的優先順序...
NameFileDeclarationOption NextValueForExpression NonTransactedFileStreamAccess NullableConstraintDefinition NullIfExpression NullLiteral NullNotNull NumericLiteral OdbcConvertSpecification OdbcFunctionCall OdbcLiteral OdbcLiteralType OdbcQualifiedJoinTableReference OffsetClause OnFailureAuditOption OnlineIndexLowPriorityLoc...
ID3D12CommandQueue interface ID3D12CommandSignature interface ID3D12DescriptorHeap interface ID3D12Device interface ID3D12Device1 interface ID3D12Device10 interface ID3D12Device2 interface ID3D12Device3 interface ID3D12Device4 interface ID3D12Device5 interface ID3D12Device6 interface ID3D12Device7 int...
NameFileDeclarationOption NextValueForExpression NonTransactedFileStreamAccess NullableConstraintDefinition NullIfExpression NullLiteral NullNotNull NumericLiteral OdbcConvertSpecification OdbcFunctionCall OdbcLiteral OdbcLiteralType OdbcQualifiedJoinTableReference OffsetClause OnFailureAuditOption Onl...
Declaration of Competing Interest The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.References (36) M.Z. Alam et al. Multi-agent drl-based Hungarian algorithm (MADRLHA) for task...