{'CHA': 6, 'CON': 15, 'DEX': 15, 'INT': 2, 'STR': 13, 'WIS': 12}, 'alignment': 'N', 'attacks': {'melee': [[{'attack': 'bite', 'bonus': [2], 'entries': [[{'damage': '1d6+1'}, {'effect': 'trip'}]], 'text': 'bite +2 (1d6+1 plus trip)'}]]}, '...
Minotaurs get STR boost, CON boost, free boost, CHA flaw, hence they can start with STR CON and DEX boosted at the same time. To put numbers to that, a level 1 minotaur final character could end up with +4 +3 +2 in their STR, CON, DEX in some order. Other ancestries could ...
I noticed that some of the old injury poisons were nerfed substantially, cutting their damage almost by half (e.g. Wyvern Poison). I am a bit confused about that change, given that using poisons was a very niche strategy already. This could mean that they are trying to bring things in ...
The main gripe I have here is that the DC to determine con-damage doesn't scale and that the enhancements, per se, would imho work better as a feat-chain. Now declaring them as such wouldn't be hard on a DM, so there you go. generally, the races can be now categorized as a ...
20+1 CON Sacred Huntmaster Your party will need some Cleric spells to compensate for the shortcomings of this build. Overview SkillsMobility, Perception, Religion, Stealth or Nature (spare) Unfair recommended✅ Stats STRDEXCONINTWISCHA
Ever Wary (retain half dex bonus AC during surpise round) Prolong Magic (racial spell-like abilities get free extend spell) God Scorn (Demodand heritage; +1 saves vs divine spells) Shadow Stabber (+2 melee damage if opponent can't see you) Known issues: See https://github.com/jennyem...
Str {{plus(statblock.strength.value)}} {{statblock.strength.note}} Dex {{plus(statblock.dexterity.value)}} {{statblock.dexterity.note}} Con {{plus(statblock.constitution.value)}} {{statblock.constitution.note}} Wis {{plus(statblock.wisdom.value)}} {{statblock.wisdom.note}} Int {{plu...
Cone, 1 min/level duration. Detect Poison [V/S]: Detect if a target is poisonous or has been poisoned. DC20 Wisdom check to determine the type. 25 ft + 5 ft. per 2 levels Disrupt Undead [V/S]: Ranged Ray attack on undead creature, deals 1d6 damage. 25 ft + 5 ft. per 2 lev...
† Can be of any Draconic bloodline, but the small amount of resistance you get from it is most beneficial as acid. We don’t care about the spell damage part. Stats STR DEX CON INT WIS CHA 18 > 28 14 12 12 7 18Final Build Monk (Scaled Fist) Sorcerer Dragon Disciple Eldritch ...
I love monks, so I’m excited about this one – the monk gets a little less stats-hungry, since you can now select STR or DEX as a primary stat. Do you want to be Luke Cage (What? He’s kind of a monk!) or Iron Fist? Also, some of the damage mitigation is farmed out to ...