PyOpenGL中的glEnd错误= 1282 、 嗨,我在运行这段代码时遇到了一个非常奇怪的问题。我也看不出它和OpenGL Api有什么冲突。代码如下:sys.path.append("..\Blocks")import pygamefrom OpenGL.GL import * display = (800, 600) pygame 浏览0提问于2015-07-04得票数 0 1回答 PyImgui图形用户界面不可见 、、...
下面是崩溃日志 [18:18:05] [Render thread/INFO]: OpenGL debug message, id=1285, source=API, type=ERROR, severity=HIGH, message=GL error GL_OUT_OF_MEMORY 然后上面这一段至少重复了几百遍 # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION...
以前,我通过Glew2.1.0和JUCE5在Mac上使用OpenGL,但它只能访问OpenGL2.1API。我不敢相信2018年购买的Macbook Air (Intel Graphics)只能提供这种功能,我已经厌倦了分别为2.1和3.X维护两套API调用和着色器。然后我尝试用#include <OpenGL/gl3.h>替换所有的#include <OpenGL/gl3.h>,然后直接用OpenGL框架链接。但是...
Learn ค้นพบ Product documentation ภาษาการพัฒนา หัวข้อ ลงชื่อเข้าใช้ เวอร์ชัน .NET for Android API 34 Properties Methods ...
OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='Error has been generated. GL error GL_INVALID_OPERATION in (null): (ID: 173538523) Generic error which is thrown for each submitted eye buffer here (link to code) they tested on an ARC A750 with th...
19:36:43 game error [ClientAPI][INFO] Injecting into ClassLoader <log4j:Event logger="mixin" timestamp="1515173803063" level="INFO" thread="main"> log4j:Message</log4j:Message> </log4j:Event> 19:36:43 monitor Process Monitor error expected < 18:36:43 mixin main info FML platform manager...
If we wanted to only show messages from the OpenGL API, that are errors, and have a high severity, we'd configure it as follows: glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, GL_TRUE); ...
ERROR: wrong game DLL API version *** Error during initialization Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL 请问下...
应用程序故意做了两个生成错误的方法,一个是错误地使用了OpenGL的API,一个是编译的GLSL的代码存在着错误: //Error code 1: Has not create buffer yet.glBindBuffer(GL_ARRAY_BUFFER,1);//Error code 2: Compiled Shader Failed.std::stringcode ="#version 330\n"\"void main(void)\n"\"{\n"\"gl_...
以及改正的方法:参数不能是负数。不仅如此,glDebugOutput还会检测是什么代码除了问题(上图中的Source。API表示OpenGL API出错),错误类型(上图中的Type。Error表示错误),以及严重程度(上图中的Severity。high表示高级)。通过这些信息,我们就可以很容易的解决问题了。