Während Gamer bislang die Reaktionsgeschwindigkeit ihres Systems aufgrund von Durchsatzwerten wie den Frames pro Sekunde (FPS) schätzen mussten, liefert der Reflex Latency Analyzer ein umfassenderes und genaueres Verständnis für die Maus-, PC-und Anzeigeleistungen. Mit dem Reflex Latency...
一个是“Texel Alignment”,可以设定纹理单元(Texture element)的初始位置,大部分情况下都不需要变动。另一个是“Vertical Sync”,可以将游戏中的FPS与显示器刷新率一致,建议使用,不然在某些情况下游戏画面会出现亮点或闪烁现象。 OpenGL Settings Performance and Compatibility Options xx“buffer region extension”可以...
Exported Overlay pixel types 导出覆盖像素类型 External Quiet Mode (XQM)外部静音模式 Frame Rate Limiter 帧速率限制器 High level control of the rendering quality on OpenGL 在 OpenGL 上对渲染质量进行高级控制 ICafe Settings ICafe 设置 Idle Application Max FPS Limit 闲置应用程序最大 FPS 限制 Idle App...
Based on your feedback, we made adjustments to the new FPS counter - it will no longer show “N/A” when FPS is not available in the in-game overlay. We have also improved the user experience of automatic tuning by adding messages to inform the users of automatic tuning’s status. You...
8、两种决定抗锯齿程度的选项,但任何 一个都会较大的影响游戏的FPS (每秒帧数)。Texture Preference 和 Mipmap Detail Level这两项设置都是在纹理的清晰度和性能上做出选择,牺牲速度还是牺牲纹理,就看用户的偏好以及实际需要了。Wait for Vertical Sync激活该项会使应用中的FPS与显示器的刷新率一致,而保持画质。如...
另一个是“Vertical Sync”,可以将游戏中的FPS与显示器刷新率一致,建议使用,不然在某些情况下游戏画面会出现亮点或闪烁现象。 OpenGL Settings Performance and Compatibility Options 激活“buffer region extension”可以加快3D建模速度(如果应用程序支持GL_KTX_buffer_region技术)。而“allow the dual pane extensions ...
Everything has been improved and tweaked, from a new and fast gallery you can access to view captures to 120 FPS recording to adjusting AI Freestyle Filters like the new RTX Dynamic Vibrance in real-time. Regarding stats and monitoring (with the ability to record), N...
With the push of a button, you can record up to the last 20 minutes of gameplay without compromising quality or FPS. Nvidia screen recorder also offers options for manual recording and streaming on individual settings and an in-game overlay for easy access to features such as screenshot captur...
(run benchmark to measure performance) -numbodies=<N> (number of bodies (>= 1) to run in simulation) -device=<d> (where d=0,1,2... for the CUDA device to use) -numdevices= (where i=(number of CUDA devices > 0) to use for simulation) -compare (compares simulation results...
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