In this snapshot we made the size of the spawn chunks configurable by adding a new gamerule: spawnChunkRadius .The new default setting is 2 (which creates a 48x48 block area). This is 98% smaller than the previous area and will result in a noticeable performance improvement for most playe...
· 加入了getDefaultSpawnPosition方法。 · 用于返回重生点位置。 · 加入了setDefaultSpawn(spawnPosition: Vec3)方法。 · 用于设置重生点位置,维度为overworld。 · BeforeDataDrivenEntityTriggerEvent · 加入了getModifiers():DefinitionModifier[]函数。 · 用于返回实体的定义修饰符。 · 加入了setModifiers(modifier...
The maximum spawn radius is 99999999 but when rejoining the world, it resets to 128. However, on the discontinued "Old" world type, the maximum spawn radius is 256 instead. Bedrock Edition's new Respawn Radius interface.When the player first loads into the world or respawns, the game ...
[Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits], EssentialsSpawn vPre2.11.1.2 com.earth2me.essentials.spawn.EssentialsSpawn [Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits], ScriptBlock v0.8.7 scriptblock....
Default value 1.0 (roughly the same as fireball) view_range - 此实体的最大可视范围。实际距离也取决于客户端的渲染距离和实体渲染距离。默认值为1.0(与火球大致相同) shadow_radius - size of shadow. Defaults to 0 (no shadow). Interpolated shadow_radius - 实体阴影的大小。默认为0(无阴影)。可插值...
(除非主动在server.properties中写出并修改数值,否则不会自动出现) #服务器隐藏设置 verify-names = 检测昵称,第一个重名昵称将被kick spawn-protection = 重生点保护范围(单位:格如32及32x32) levelName = 服务器名称 onlineMode = 在线模式 autoSave = 自动保存 autoSaveMins = 服务器自动保存时间(单位:秒) ...
[世界名] - 将某玩家传送到某的世界/mw spawn [某世界] - 回到出生点/mw setspawn - 设置本世界出生点/mw debug - 进入调试模式/mw info [世界名] - 查看该世界的信息/mw unload [世界名] - 重新加载一个世界/mw link [目标地狱] [世界名] - 连接[目标世界]地狱和[世界名]/mw link-end [目标...
=", "value": "cold" } ] }, "add": { "component_groups": [ "taiga_villager" ] } } ] }, "minecraft:spawn_from_village": { "sequence": [ { "filters": { "test": "has_component", "operator": "!=", "value": "minecraft:variant" }, "randomize": [ { "weight"...
After knowing how to disable spawn protection in Minecraft, you would be asking whether it’s possible to put it back or not. And the answer is yes, all you can do is go to your server profile and set the spawn protection radius accordingly ...
import * as gameTest from '@minecraft/server-gametest'; gameTest .register('StarterTests', 'simpleMobTest', (test: gameTest.Test) => { const attackerId = 'fox'; const victimId = 'chicken'; test.spawn(attackerId, { x: 5, y: 2, z: 5 }); const victim = test.spawn(victimId, {...