lv_obj_t* imgbtn =lv_imgbtn_create(lv_scr_act());lv_imgbtn_set_src(imgbtn, LV_IMGBTN_STATE_RELEASED, &imgbtn_left, &imgbtn_mid, &imgbtn_right);lv_obj_t* label =lv_label_create(imgbtn);lv_label_set_text(label,"Image Button");lv_obj_set_style_img_recolor_opa(imgbtn, LV_OPA_30...
lv_obj_t*img_btn = lv_imgbtn_create(home_scroll_objx);// 创建按钮 /* 通过相对路径使用 */ lv_imgbtn_set_src(img_btn, LV_IMGBTN_STATE_RELEASED,NULL,"A:./lv_res/images/home/img_cogwheel_argb.jpg",NULL); /* 通过绝对路径使用 */ lv_imgbtn_set_src(img_btn, LV_IMGBTN_STATE_RELEAS...
LV_IMG_DECLARE(image_dog); //11.3 创建一个按钮控件 imgbtn1 = lv_imgbtn_create(lv_scr_act(), NULL); //11.4 设置一个事件 lv_obj_set_event_cb(imgbtn1, imgbtn_event_handler); //11.5 设置按钮图形 lv_imgbtn_set_src(imgbtn1, LV_BTN_STATE_REL, _dog); lv_imgbtn_set_src(imgbtn1, LV...
IMGBTN_PART_MAIN, style); lvgl.obj_align(imgbtn1, nil, lvgl.ALIGN_CENTER, 0, -40); --Create a label on the Image button local label = lvgl.label_create(imgbtn1, nil); lvgl.label_set_text(label, "Button"); 键盘(keyboard)# 概述# Keyboard对象是特殊的 按钮矩阵(lvgl.imgbtn) ,具有预...
顺着lv_port_disp_init() 里面往下,接下来有个“Create a buffer for drawing”注释,下面有三个 example。这部分是显示方式,大致看下可以发现是单缓存、双缓存、全屏缓存三种模式。我们只要使用一种,所以选定一种后把其它两种给注释了就行: 选择缓冲方式 ...
avatar3= lv_imgbtn_create(panel1); lv_obj_set_size(avatar3 , 60, 60); lv_imgbtn_set_src(avatar3 , LV_IMGBTN_STATE_RELEASED, NULL, i_icon, NULL); Expected behavior When I use img, I can use variables to load pictures, but when I use imgbtn, there is no way, the program will...
Powerful and easy-to-use embedded GUI library with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash). - lvgl/lv_conf_template.h at master · gliggy/lvgl
Create LVGL LIB Select the output device and input device file of the corresponding platform lv_drv_conf.h should also enable the corresponding input device and output device Both lvgl and drive are the latest official v7 version This project modified the source code of lvgl to achieve some fun...
static void launcher_icon_create(lv_obj_t * par); static void launcher_static_icon_create(lv_obj_t * par); #define SHADOW_LABEL_EN 0 #define MAX_LANGUAGE_NUM 4 #define MAX_ICON_NUM 27 static int i_launcher_page = 3;
voidlv_port_disp_init(void) {/*--- * Initialize your display * ---*/disp_init();/*--- * Create a buffer for drawing *---*//** * LVGL requires a buffer where it internally draws the widgets. * Later this buffer will passed to your display driver's `flush_cb` to...