* int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ class Solution { public: void deleteNode(ListNode* node) { if(node == nullptr) return; ListNode *next = node->next; node->val = node->next->val; node->next = next->next; delete next; } ...
* int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ classSolution { public: voiddeleteNode(ListNode*node) { // *node = *node->next; //*为取内容运算符,将指针指向的结构体内容复制过去 //真的删除 /* ListNode* temp = node->next; *node = *temp;...
this->dataVal = dataInit; this->nextNodePtr = nextLoc; } /* Insert node after this node. * Before: this -- next * After: this -- node -- next */ void IntNode::InsertAfter(IntNode* nodeLoc) { IntNode* tmpNext = nullptr; tmpNext = ...
* int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */classSolution{public:voiddeleteNode(ListNode*node){if(node==nullptr)return;ListNode*next=node->next;node->val=node->next->val;node->next=next->next;deletenext;}}; 1. 2. 3. 4. 5. 6. 7. 8....
stack<pair<int,int>>s; ListNode*node=head;inti=0;while(node) { vec.push_back(0);while(!s.empty()&&s.top().second<node->val) { auto a=s.top();s.pop(); vec[a.first]=node->val; } s.push({i,node->val}); node=node->next;++i; ...
1/**2* Definition for singly-linked list.3* struct ListNode {4* int val;5* ListNode *next;6* ListNode() : val(0), next(nullptr) {}7* ListNode(int x) : val(x), next(nullptr) {}8* ListNode(int x, ListNode *next) : val(x), next(next) {}9* };10*/11classSolution {12pu...
}/** Returns a random node's value.*/intgetRandom() {intval=cur->val; ListNode*temp=cur;for(inti=0;temp!=nullptr;temp=temp->next,++i) { uniform_int_distribution<unsigned> u(0,i); default_random_engine e(rand());//真正随机的种子unsignedintm=u(e);if(m<1) ...