12. A. necessary B. important C. interesting D. good 13. A. change B. finish C. improve D. care 14. A. way B. plan C. problem D. resolution 15. A. breakfast B. lunch C. supper D. dinner 16. A. stopping B. beginning C. trying D. enjoying 17. A. much B. more C. less...
And I love the fact that every single game made by Days of Wonder has each of your actions influence the actions of other players, as well as tying resources to permissions of play and have the number of resources change as you play (essentially creating a loop...
That Roll-and-Write game sounds interesting to me.. I think that's sort of a "hot" area in game design right now (or getting there), and I've been trying to work out a roll-and-write myself, without success so far :) (I do have to say that it looks waaay more complicated th...