Reaction score 3,039 First Language Tagalog Primarily Uses RMVXA Apr 9, 2019 #8 Depends on where you want to use them, as Andar said each tileset fron A1-A5 and the B-E tilesets have different formats, so just making them bigger may or may not work. LizzyLiz Regul...
If I use this method, there is still a little question left. For me it will sure work, but the .dll file is in my maker placed. So if someone else is downloading my project, they need to basicaly add this .dll file too to their RPG Maker. Or will the .dll file be copy to ...
I'm honestly not sure how useful it will be. But I think better tell everyone how to do the trick then it's up to their judgment how to use it. For fun, you can actually place tile B in the first layer by doing $game_map.data[x,y,0] = 1 but doing so will eliminate...
You can also opt to use a global variable or make an instance variable inside Game_System (so that its saved with the save file by default) When you OK an option in the Window_Journal, you set the class variable to be equal to the index of that option. Then on the initialization ...
I'd say for displaying credits, use both, a subtle intro wouldn't go interrupted if you had your teams names pop up - or important major resource usage. Leave the smaller picks for a credits roll at the end, and if creators wanting their urls in then that would be the time to includ...
1) I want to use a turn based battle system with timed button inputs similar to the timed attacks and blocks in Mario RPG. I have found a timed attack and block script but I am not sure how I would go about reflecting a spell during turn based combat since I still want the animatio...
Reaction score 3,039 First Language Tagalog Primarily Uses RMVXA Dec 30, 2016 #2 You need a script to do that.. Search for autosave in the forums and you will probably see some of those Or you can get my Quick Save/Load script then call this line of code using the script eve...
Reaction score 3,039 First Language Tagalog Primarily Uses RMVXA Feb 1, 2015 #3 You can just use Change Party Members to add the previous actors back to the party, and they will have the EXP, level and equipment that they had the last time they were in the party. yeah as lon...
You could also just use two events, and have one conditioned to be visible when a switch is OFF (the original one) and not visible when the switch is ON, and have the other to be visible when the switch is ON. Last edited by a moderator: Jan 25, 2014 You must log in or regist...
Reaction score 3,039 First Language Tagalog Primarily Uses RMVXA Jan 25, 2017 #481 @Kes uhm, I replied to this, in which he explicitly stated he wanted to know the MV version of the formula i cant seem to find something like this in MV thread so im trying my luck...