How to get a POV camera and player animations in SFM: There are a few different mirv_streams camera options in HLAE. The commands you need to do in CSGO are: host_timescale 0; cl_clock_correction 0; mirv_fix playerAnimState 1; mirv_streams record agr enabled 1; ...
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To demonstrate how different voxel grid sizes change the final voxel output and to make the example a little bit more interesting we will animate a rotating transition between the voxel outputs. To do this we register a new callback to the Visualizer by callingregister_animation_callback(). In...