首先电脑得先安装了 .net8 sdk. 然后配置两个文件launch.json 和 task.json launch.json 内容: {"version":"0.2.0","configurations":[{"name":".NET Core Launch (console)","type":"coreclr","request":"launch","preLaunchTask":"build","program":"C:/app/godot/Godot_v4.3-stable_mono_win64....
[Mono Debug](https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug)- [C# Tools for Godot](https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode)- [C/C++ for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=ms-vscode....
下载链接:https://az764295.vo.msecnd.net/stable/c722ca6c7eed3d7987c0d5c3df5c45f6b15e77d1/VSCodeUserSetup-x64-1.65.2.exe 替换为: https://vscode.cdn.azure.cn/stable/c722ca6c7eed3d7987c0d5c3df5c45f6b15e77d1/VSCodeUserSetup-x64-1.65.2.exe 踩坑:请不要使用 windows 下载 Scoop 包管理器...
csharp_new_line_before_finally = false # 错误提示,如果不正常可以删掉 dotnet_diagnostic.IDE0055.severity = error 保存后重启,效果如下 引用自: 如何让我的 Omnisharp 格式化程序在 C# 开发工具包中工作? ·期刊 #6026 ·dotnet/vscode-csharp ·GitHub的 C# 格式设置选项 - .NET | Microsoft Learn Code ...
3 Code打开你刚才构筑的项目,并打开.vscode文件夹 4 修改或创建launch.json {// 使用 IntelliSense 了解相关属性。// 悬停以查看现有属性的描述。// 欲了解更多信息,请访问: https://go.microsoft.com/fwlink/?linkid=830387"version":"0.2.0","configurations": [ ...
1.Godot用vscode出现服务器连接失败 godot做游戏一直出现vscode没法连接到godot编辑器 记住后面的端口号,在【编辑器】-> 【编辑器设置】 -> 【网络】 -> 【调试适配器】 里把端口改成对应端口就行了 2.C++错误,无法创建实例 E 0:00:02:0424 can_instantiate: Cannot instance script because the associated cl...
1.软件下载和安装 2.vscode插件配置; GD代码提示无法显示: https://www.cnblogs.com/qiiimiu/p/17608210.html .Net Install Tool 插件,Existing Dotnet Path重新配置setting.json配置 "dotnetAcquisitionExtension.existingDotnetPath": [ { "extensionId": "ms-dotnettools.csharp", ...
Launches the game with a Godot executable for debugging in VSCode. This option requires the value of the"executable"property to be set to a path that points to the Godot executable that will be launched. Thegodot.csharp.executablePathsetting can be configured to automatically populate the executab...
会装VS、或者VSCODE、或者其它IDE 会C++基础 GDNative、C++module、GDExtension对比 GDNative 简单 不用全编译 调试以attach进程的形式实现 受Godot框架限制较大,适合搞些计算密集型的任务或者大内存频繁操作? 编译到多个平台很麻烦(我至今不知道怎么编译到android平台上) C++module 麻烦 要godot源码全编译,由于有编译cac...
在vscode中打开项目文件夹,就会看见一个[项目名].csproj的文件。 点开它,默认的代码应该是 <Project Sdk="Godot.NET.Sdk/4.2.0"> <PropertyGroup> <TargetFramework>net6.0</TargetFramework> <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework> ...