matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale #include <glm/ext/matrix_clip_space.hpp> // glm::perspective #include <glm/ext/constants.hpp> // glm::pi glm::mat4 camera(float Translate, glm::vec2 const& Rotate) { glm::mat4 Projection = glm::perspective(glm::...
glm::translate, glm::rotate, glm::scale #include <glm/ext/matrix_clip_space.hpp> // glm::perspective #include <glm/ext/scalar_constants.hpp> // glm::pi glm::mat4 camera(float Translate, glm::vec2 const& Rotate) { glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0....
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Langchain-Chatchat(原Langchain-ChatGLM)基于 Langchain 与 ChatGLM, Qwen 与 Llama 等语言模型的 RAG 与 Agent 应用 | Langchain-Chatchat (formerly langchain-ChatGLM), local knowledge based LLM (like ChatGLM, Qwen and Llama) RAG and Agent app with langchain 611 fengdu78/Coursera-ML-AndrewNg...
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I found this example code on github viahttps://github.com/zuck/opengl-examples.gitthis is the mirroed cube example I can get this code to work if I use cmake to build it, what I want to do is to be able to compile and link through g++ ...
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications. GLM provides classes and functions designed and implemented with the same naming conventions and functionality than GLSL so that anyone who knows GLSL, ...
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