Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis rustcompressiongaussiannerfwgpu3dgs UpdatedJan 5, 2025 Python Image Processing techniques using OpenCV and Python. pythonopen-sourceopencvimage-processinggaussianvideo-processingimage-segmentationtransformationdigital-image-processingopencv-pythonso...
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS - GitHub - shg8/3DGS.cpp: A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Com
Finally, there is growing research interest inEmbodied AI. This is an area of AI research where state-of-the-art performance is still orders of magnitude below human performance, with much of the challenge being in representing 3D space. Given that 3D Gaussian Splatting yields a very...
WebGPU viewer for Gaussian Splatting nerfs This repository contains the source for an interactive web viewer of NeRFs crated with the code available from INRIA. The app with instructions is hosted at jatentaki.github.io. Building This project has been created using webpack-cli. Before the first...
Unity, DX12 or Vulkan: 6.8ms (147FPS) - 4.5ms rendering, 1.1ms sorting, 0.8ms splat view calc. 1.3GB VRAM usage. Mac (Apple M1 Max): Unity, Metal: 21.5ms (46FPS). Besides the gaussian splat asset that is loaded into GPU memory, currently this also needs about 48 bytes of GPU me...
3D 高斯点染技术由 3D Gaussian Splatting for Real-Time Radiance Field Rendering 一文首次提出。作为一种栅格化技术,3D 高斯点染可用于实时且逼真地渲染从一小组图像中学到的场景。本文将详细介绍其工作原理并讨论其对图形学的未来会带来什么影响。 什么是 3D 高斯点染? 3D 高斯点染本质上是一种栅格化技术。...
https://github.com/aras-p/UnityGaussianSplatting: Performance report, probably similar rendering pipeline https://github.com/shg8/3DGS.cpp: Vulkan viewer, but tile-based rendering with compute shader. https://github.com/dendenxu/fast-gaussian-rasterization: Very similar rendering approach. They us...
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months. - GitHub - seoha-kim/awesome-3D-gaussian-splatting at update_ed3dgs
3D 高斯点染技术由 3D Gaussian Splatting for Real-Time Radiance Field Rendering 一文首次提出。作为一种栅格化技术,3D 高斯点染可用于实时且逼真地渲染从一小组图像中学到的场景。本文将详细介绍其工作原理并讨论其对图形学的未来会带来什么影响。 什么是 3D 高斯点染? 3D 高斯点染本质上是一种栅格化技术...
So far, the original CUDA implementation has not been adapted to production rendering pipelines, like Vulkan, DirectX, WebGPU, etc, so it's yet to be seen what the impact will be. There have already been the following adaptations: Remote viewer WebGPU viewer WebGL viewer Unity viewer Opti...