This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.Ellington, Henry...
MobLab Classroom offers online economics games & simulations to pair with lessons in microeconomics, business, strategic thinking, and more. Try it today!
系统标签: games classroom simulations instruction amp thoendel GAMES&SIMULATIONSINCLASSROOMINSTRUCTIONMaryGuinanTorieThoendelWHOREMEMBERS…? TheyeartheOregonTrailbegan?1843 Numberofpeoplewhotraveledit?Over50,000 Thelengthofthetrail(miles)?2,000milesWHOREMEMBERS?DIDYOUKNOW…? 97%ofstudentsplayvideogameseverynigh...
This report provides a blueprint for successful implementation of EduGames in the average classroom. This term encompasses video games, console games and virtual worlds used in the classroom. Other terms for these games include: Serious Games; Massively Multiplayer Online Learning Games (MMOLG); Mas...
Let the games begin: Civic playing on high-tech consoles. Some video games have explicit civics-related content and engage players in simulations of civically related projects, but most others do not. However, ... Bers,M Umaschi - 《Review of General Psychology》 被引量: 25发表: 2010年 ...
Games and Simulations in the Community College Classroom. This discussion of the use of games and simulations in instruction includes a number of examples of activities that can be used in the community college cl... JT Butler - 《Class Activities》 被引量: 1发表: 1983年 Assessment in Simulat...
Using the technology of today , in the classroom today: The instructional power of digital games, social networking and simulations (1999). Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learn- ing. Simulation & Gaming, 30(4), ... E Klopfer...
According to James Paul Gee (2007), simulations prepare people to understand and make sense of things; even when players are not modifying games, they play with goals in mind. What we did during the conversations that took place afterwards was to help children to become critical people who ...
The article analyzes the use of games and simulations in the U.S. Defense Acquisition University (DAU) initiatives Games in Curriculum, Games in Continuous Learning Modules and Mini-Games. The ability of learners to make valuable connections is said to be enhanced by the use of game characterist...
The focus of higher education institutions is the preparation of future professionals. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. As the field of digital gam